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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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 CARDS OF NEW VESTROIA

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Professor Clay
NEW VESTROIA SCIENTIST
Professor Clay


Posts : 929
Join date : 2010-03-09

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PostSubject: CARDS OF NEW VESTROIA   CARDS OF NEW VESTROIA Icon_minitimeSun Mar 28, 2010 12:44 pm

These Gate Cards serve as invisible terrain that unleash the true forms of the Bakugan thrown onto them. The cards are separated based on the level of the Bakugan player reading them. If you notice a card located under a level higher than your current placement, then it is unavailable to you until you've matched or exceeded the level requirement.

Lv 1 = bright green
Lv 2-3 = yellow green
Lv 4-6 = yellow
Lv 7-8 = orange
Lv 9-10 = red

LEVEL 1 GATE CARDS

001. Pyrus Reactor (Lv 1): +50 points for all Pyrus Bakugan standing on this Gate Card.

002. Sub-Terra Reactor (Lv 1): +50 points for all Sub-Terra Bakugan standing on this Gate Card.

003. Haos Reactor (Lv 1): +50 points for all Haos Bakugan standing on this Gate Card.

004. Darkus Reactor (Lv 1): +50 points for all Darkus Bakugan standing on this Gate Card.

005. Aquos Reactor (Lv 1): +50 points for all Aquos Bakugan standing on this Gate Card.

006. Ventus Reactor (Lv 1): +50 points for all Ventus Bakugan standing on this Gate Card.

007. Pyrus Reactor (Lv 1): +100 points for all Pyrus Bakugan standing on this Gate Card.

008. Sub-Terra Reactor (Lv 1): +100 points for all Sub-Terra Bakugan standing on this Gate Card.

009. Haos Reactor (Lv 1): +100 points for all Haos Bakugan standing on this Gate Card.

010. Darkus Reactor (Lv 1): +100 points for all Darkus Bakugan standing on this Gate Card.

011. Aquos Reactor (Lv 1): +100 points for all Aquos Bakugan standing on this Gate Card.

012. Ventus Reactor (Lv 1): +100 points for all Ventus Bakugan standing on this Gate Card.

LEVEL 2 GATE CARDS

013. Pyrus Reactor (Lv 2): +150 points for all Pyrus Bakugan standing on this Gate Card.

014. Sub-Terra Reactor (Lv 2): +150 points for all Sub-Terra Bakugan standing on this Gate Card.

015. Haos Reactor (Lv 2): +150 points for all Haos Bakugan standing on this Gate Card.

016. Darkus Reactor (Lv 2): +150 points for all Darkus Bakugan standing on this Gate Card.

017. Aquos Reactor (Lv 2): +150 points for all Aquos Bakugan standing on this Gate Card.

018. Ventus Reactor (Lv 2): +150 points for all Ventus Bakugan standing on this Gate Card.

019. Pyrus Reactor (Lv 2): +200 points for all Pyrus Bakugan standing on this Gate Card.

020. Sub-Terra Reactor (Lv 2): +200 points for all Sub-Terra Bakugan standing on this Gate Card.

021. Haos Reactor (Lv 2): +200 points for all Haos Bakugan standing on this Gate Card.

022. Darkus Reactor (Lv 2): +200 points for all Darkus Bakugan standing on this Gate Card.

023. Aquos Reactor (Lv 2): +200 points for all Aquos Bakugan standing on this Gate Card.

024. Ventus Reactor (Lv 2): +200 points for all Ventus Bakugan standing on this Gate Card.

LEVEL 3 GATE CARDS

025. Pyrus Reactor (Lv 3): +250 points for all Pyrus Bakugan standing on this Gate Card.

026. Sub-Terra Reactor (Lv 3): +250 points for all Sub-Terra Bakugan standing on this Gate Card.

027. Haos Reactor (Lv 3): +250 points for all Haos Bakugan standing on this Gate Card.

028. Darkus Reactor (Lv 3): +250 points for all Darkus Bakugan standing on this Gate Card.

029. Aquos Reactor (Lv 3): +250 points for all Aquos Bakugan standing on this Gate Card.

030. Ventus Reactor (Lv 3): +250 points for all Ventus Bakugan standing on this Gate Card.

031. Pyrus Reactor (Lv 3): +300 points for all Pyrus Bakugan standing on this Gate Card.

032. Sub-Terra Reactor (Lv 3): +300 points for all Sub-Terra Bakugan standing on this Gate Card.

033. Haos Reactor (Lv 3): +300 points for all Haos Bakugan standing on this Gate Card.

034. Darkus Reactor (Lv 3): +300 points for all Darkus Bakugan standing on this Gate Card.

035. Aquos Reactor (Lv 3): +300 points for all Aquos Bakugan standing on this Gate Card.

036. Ventus Reactor (Lv 3): +300 points for all Ventus Bakugan standing on this Gate Card.

LEVEL 4 GATE CARDS

037. Pyrus Reactor (Lv 4): +350 points for all Pyrus Bakugan standing on this Gate Card.

038. Sub-Terra Reactor (Lv 4): +350 points for all Sub-Terra Bakugan standing on this Gate Card.

039. Haos Reactor (Lv 4): +350 points for all Haos Bakugan standing on this Gate Card.

040. Darkus Reactor (Lv 4): +350 points for all Darkus Bakugan standing on this Gate Card.

041. Aquos Reactor (Lv 4): +350 points for all Aquos Bakugan standing on this Gate Card.

042. Ventus Reactor (Lv 4): +350 points for all Ventus Bakugan standing on this Gate Card.

LEVEL 5 GATE CARDS

043. Pyrus Reactor (Lv 5): +400 points for all Pyrus Bakugan standing on this Gate Card.

044. Sub-Terra Reactor (Lv 5): +400 points for all Sub-Terra Bakugan standing on this Gate Card.

045. Haos Reactor (Lv 5): +400 points for all Haos Bakugan standing on this Gate Card.

046. Darkus Reactor (Lv 5): +400 points for all Darkus Bakugan standing on this Gate Card.

047. Aquos Reactor (Lv 5): +400 points for all Aquos Bakugan standing on this Gate Card.

048. Ventus Reactor (Lv 5): +400 points for all Ventus Bakugan standing on this Gate Card.

LEVEL 6 GATE CARDS

049. Pyrus Reactor (Lv 6): +450 points for all Pyrus Bakugan standing on this Gate Card.

050. Sub-Terra Reactor (Lv 6): +450 points for all Sub-Terra Bakugan standing on this Gate Card.

051. Haos Reactor (Lv 6): +450 points for all Haos Bakugan standing on this Gate Card.

052. Darkus Reactor (Lv 6): +450 points for all Darkus Bakugan standing on this Gate Card.

053. Aquos Reactor (Lv 6): +450 points for all Aquos Bakugan standing on this Gate Card.

054. Ventus Reactor (Lv 6): +450 points for all Ventus Bakugan standing on this Gate Card.

LEVEL 7 GATE CARDS

055. Pyrus Reactor (Lv 7): +500 points for all Pyrus Bakugan standing on this Gate Card.

056. Sub-Terra Reactor (Lv 7): +500 points for all Sub-Terra Bakugan standing on this Gate Card.

057. Haos Reactor (Lv 7): +500 points for all Haos Bakugan standing on this Gate Card.

058. Darkus Reactor (Lv 7): +500 points for all Darkus Bakugan standing on this Gate Card.

059. Aquos Reactor (Lv 7): +500 points for all Aquos Bakugan standing on this Gate Card.

060. Ventus Reactor (Lv 7): +500 points for all Ventus Bakugan standing on this Gate Card.

061. Forcement Wind: This card increases each of your standing Bakugan's power levels by 100 points for every Bakugan on the battlefield that matches the same attribute as your own.

062. Forcement Enemy: This card increases each of your standing Bakugan's power levels by 100 points for every Bakugan on your opponent's side of the battlefield.

063. Element Merge: This card transfers 200 points from each of your opponent's Bakugan standing in the battle to each of your own Bakugan standing in the battle.

064. Battle Release: This card ends the round in a draw and returns all Bakugan standing on it back to their respective owners' hands.

065. Flat Power: This card reverts the power levels of all Bakugan on the battlefield back to their base levels.

066. Land Pressure: This card decreases each of your opponent's Bakugan's power levels by 200 points. In addition, immobilize one of your opponent's Bakugan currently in the battle.

LEVEL 8 GATE CARDS

067. Ring Zero: This card neutralizes all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

068. Silent Land: This card immobilizes all of your opponent's current standing Bakugan.

069. Power Pressure: This card prevents any opponent Bakugan with a power level of over 400 points to activate any more Ability Cards or Fusion Ability cards for the remainder of the round.

070. Pyrus Spotting Out: This card decreases the power levels of all Pyrus Bakugan standing on it by 500 points.

071. Sub-Terra Spotting Out: This card decreases the power levels of all Sub-Terra Bakugan standing on it by 500 points.

072. Haos Spotting Out: This card decreases the power levels of all Haos Bakugan standing on it by 500 points.

073. Darkus Spotting Out: This card decreases the power levels of all Darkus Bakugan standing on it by 500 points.

074. Aquos Spotting Out: This card decreases the power levels of all Aquos Bakugan standing on it by 500 points.

075. Ventus Spotting Out: This card decreases the power levels of all Ventus Bakugan standing on it by 500 points.

LEVEL 9 GATE CARDS

076. Change-Link Force: This card reverses the effects of all of your opponent's active Ability Cards played during this round.

077. Phantasmorphic: This card decreases each of your opponent's Bakugan's power levels by 100 points. In addition, immobilize all of your opponent's Bakugan currently in the battle.

078. Active Ghost: This card automatically defeats one Bakugan your opponent controls on the battlefield.

079. Devour "Attribute": This card allows its owner to call out the name of a Bakugan attribute. Drain all of the power belonging to Bakugan on the battlefield that possess the same attribute as the one you called out.

080. Transducer: This card transfers all of your opponent's Bakugan's power level total points to your own Bakugan's power level total.

081. Enemy Re-setter: This card neutralizes all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, double the increments or reductions in power of all future Ability Cards activated for Battle Gear during this round.
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Professor Clay
NEW VESTROIA SCIENTIST
Professor Clay


Posts : 929
Join date : 2010-03-09

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PostSubject: Re: CARDS OF NEW VESTROIA   CARDS OF NEW VESTROIA Icon_minitimeSun Mar 28, 2010 12:47 pm

The Ability Cards either provide additional power for a specific Bakugan, counter an opponent's Ability Card played on their own Bakugan, or enhance the elements of the game by altering the conventional rules followed during customary battles.

LEVEL 1 ABILITY CARDS

001. Fire Tornado: Transfers 100 points from your opponent's Bakugan's power level to your Pyrus Bakugan's power level.

002. Sub-Terra Smasher: Allows your Sub-Terra attributed Bakugan to decrease your opponent's Bakugan's power level by 200 points.

003. Haos Flare: Transfers 100 points from your opponent's Bakugan's power level to your Haos Bakugan's power level.

004. Darkus Vortex: Increases your Darkus Bakugan's power level by 150 points and decreases your opponent's Bakugan's power level by 50 points.

005. Aquos Whirlpool: Increases your Aquos Bakugan's power level by 50 points and decreases your opponent's Bakugan's power level by 150 points.

006. Ventus Gale: Increases your Ventus Bakugan's power level by 200 points.

007. Arian Siva: Increases your Verias' power level by 100 points.

008. Typhoon Chafe: Increases your Atmos' power level by 100 points.

009. Glow Shield: Allows your Haos Bakugan to decrease your opponent's Bakugan's power level by 200 points the next time he/she activates an Ability Card.

010. Glow Blow-off: Increases your Rafflesian's power level by 200 points.

LEVEL 2 ABILITY CARDS

011. Crush Hurricane: Transfers 100 points from your opponent's Bakugan's power level to your Anchorsaur's OR Hammersaur's total.

012. Item Core: Increases the power levels of all Hyper Dragonoids you control on the battlefield by 100 points.

013. Vermilion Jet-black: Allows your Darkus Atchibee to decrease your opponent's Bakugan's power level by 300 points.

014. Darkus Stream: Allows your Darkus Sylvee Bakugan to decrease your opponent's Bakugan's power level by 300 points.

LEVEL 3 ABILITY CARDS

015. Pyramite: Allows your Nemus Bakugan to decrease your opponent's Bakugan's power level by 200 points.

016. Burning Dragon: Increases your Neo Dragonoid's power level by 200 points.

017. Power Winder: Allows your Wilda Bakugan to decrease your opponent's Bakugan's power level by 200 points.

018. Gun Lock: Increases your Wilda's power level by 200 points.

019. Freeze Jail: Allows your Freezer Bakugan to neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

020. Burst Shield: Allows your Neo Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

021. Darkus Driver: Increases your Percival's power level by 200 points.

022. Night Explorer: Allows your Percival Bakugan to decrease your opponent's Bakugan's power level by 300 points.

023. Tri-Gunner: Increases your Percival's power level by 300 points.

024. Mirror Window: Allows your Rafflesian Bakugan to disable your opponent from activating any Ability Cards for the current standing Bakugan for the remainder of the round, and decrease the opponent's Bakugan's power level by 50 points for every turn that goes by after this card's activation, as well as a subtraction of 50 points for the opponent's Bakugan for each attempt it makes to negate this card until successful. Once this card has been successfully negated, all damage dealt from it to the opponent's Bakugan vanishes from its power level.

025. Magnerius: Allows your Anchorsaur Bakugan to negate your opponent's Ability Card. Fusion and Chaos Abilities are excluded from this effect.

026. Raven Lore: Transfers 100 points from your opponent's Bakugan's power level to your Nemus' total.

027. Burning Tornado: Transfers 200 points from your opponent's Bakugan to your Neo Dragonoid's total.

028. Dry World: Allows your Abis Omega Bakugan to prevent your opponent from activating any more Ability Cards that specify Aquos Bakugan for the remainder of the round. In addition, transfers 200 points from your opponent's Bakugan's power level to your Abis Omega's total.

029. Power Merge: Transfers 100 points from each of your opponent's Bakugan's power level total times the number of Bakugan you currently have on the battlefield to your Bakugan's power level total.

030. Moon Rainbow: Allows your Darkus Elfin Bakugan to increase the power levels of all Darkus Bakugan on the battlefield by 200 points, while decreasing the power levels of all your opponent's non-Darkus Bakugan by 200 points.

031. Delta Marine Snow: Allows your Aquos Elfin Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

032. Satellite Boost: This card can only be played as long as your "Burning Dragon", "Shooting Dragon", or "Galactic Dragon" Ability Card is active. Allows your Scorpion Bakugan Trap to reactivate one of the active Ability Cards stated previously for your Dragonoid Bakugan and add an extra 100 points to the increase of that card's effect.

033. Thunder Power - Glimmering Slash: Increases your Hylash's power level by 200 points.

034. Wind Power - Soaring Strike Shot: Increases your Ingram's power level by 200 points.

035. Volcano Hammer: Transfers 200 points from your opponent's Bakugan's power level to your Wilda's total.

036. Apollon Head: Increases your Baliton's power level by 200 points.

037. Rapid Balloon: Allows your Wontu Bakugan to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect. Using this card decreases your Wontu's power level by 200 points.

038. Flash Bow: Allows your Anchorsaur Bakugan to negate one of your opponent's Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

039. Fly Enemy: Increases your Falcon fly's power level by 200 points.

040. Shadow Split: Increases your Ingram's power level by 200 points and decreases your opponent's Bakugan's power level by 100 points.

041. Black Maiden: Allows your Percival Bakugan to neutralize your opponent's Ability Card. Fusion and Chaos Abilities are excluded from this effect.

042. Armored Victory: Allows your Ingram Bakugan to negate your opponent's Ability Card. Fusion and Chaos Abilities are excluded from this effect. In addition, increase Ingram's power level by 200 points.

043. Thunderbolt - Torrential Wave: Allows your Ingram to increase each of your standing Bakugan's power levels by 200 points apiece, including Ingram's total.

044. Shadow Echo: Allows your Ingram Bakugan to decrease each of your opponent's Bakugan's power levels by 200 points.

045. Corona Hole: Allows your Nemus Bakugan to decrease your opponent's Bakugan's power level by 300 points.

046. Tank Bunker: Transfers 200 points from your opponent's Bakugan's power level to your Piercian's total.

047. Soliton Defender: Allows your Piercian Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

048. Sand Beast: Allows your Wilda Bakugan to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

049. Quick Sand Hole: Allows your Wilda Bakugan to decrease your opponent's Bakugan's power level by 200 points.

050. Molten Rock: Transfers 200 points from your opponent's Bakugan's power level to your Wilda's total.

051. Iron Plate: Allows Wilda Bakugan to decrease your opponent's Bakugan's power level by 200 points.

052. Diamond Snail: This Haos Ability allows your Tripod Epsilon Bakugan Trap to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

053. Canyon Snail: This Sub-Terra Ability allows your Tripod Epsilon Bakugan Trap to decrease each of your opponent's Bakugan's power levels by 200 points.

054. Shooting Stardust: Transfers 200 points from your opponent's Bakugan's power level to your Aquos Elfin's total.

055. Desert Marine: This Sub-Terra Ability allows your Tripod Epsilon Bakugan Trap to increase the power levels of all Bakugan on your side of the field by 200 points.

056. Double Fangs - Gate Wing Shot: Allows your Ingram Bakugan to increase each of your standing Bakugan's power levels by 200 points.

057. Fire Shield: Allows your Pyrus Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

058. Clay Roller: Transfers 200 points from your opponent's Bakugan's power level total to your Baliton's total.

059. Ancient Glow: Transfers 200 points from your opponent's Bakugan's power level total to your Nemus' total.

060. Thunder Strike - Open: Increases your Hylash's power level by 200 points.

061. Green Wave: Increases each of your Ventus Bakugan on the battlefield's power levels by 200 points and decreases your opponent's Bakugan's power level by 200 points.

062. Glow Snail: Allows your Tripod Epsilon Bakugan Trap to increase the specific power level increase of one of your Bakugan's Ability Cards by 100 points. Fusion and Chaos Abilities are excluded from this effect.

063. Grand Snail: Allows your Tripod Epsilon Bakugan Trap to decrease each of your opponent's Bakugan's power levels by 200 points.

064. Electrocution: Allows your Piercian Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

LEVEL 4 ABILITY CARDS

065. Shade Cocoon: Allows your Nemus Bakugan to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

066. Wing Mercury: Returns Ventus Elfin back to her base power level and increases that power level by 200 points.

067. Reflection Boost: Allows your Scorpion Bakugan Trap to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, decrease your opponent's Bakugan's power level by 100 points.

068. Clawed Thunder Position - Kaganui: This card cannot be played if it is your final Ability Card chance for the round. Allows your Hylash Bakugan Trap to neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

069. Spinal Saucer: *Requires at least <1.0> for your Altair Bakugan to use this Ability Card.* Increases your Altair's power level by 200 points.

070. Mega Shield: *Requires at least <1.0> for your Altair Bakugan to use this Ability Card.* Increases your Altair's power level by 200 points.

071. Thunder Fire: *Requires at least <2.0> for your Altair Bakugan to use this Ability Card.* Transfers 200 points from your opponent's Bakugan's power level to your Altair's total.

072. Darkus Ante: Allows your Bakugan to negate your opponent's most recent Ability Card played during this round if it involves Darkus Bakugan in any way. Fusion and Chaos Abilities are excluded from this effect.

073. Ghost Cell: Allows your Brontes Bakugan to decrease your opponent's Bakugan's power level by 100 points.

074. Aura Cannon: *Requires at least <1.0> for your Meta-Altair Bakugan to use this Ability Card.* Increases your Meta-Altair's power level by 200 points.

075. Hybrid Cannon: *Requires at least <0.5> for your Meta-Altair Bakugan to use this Ability Card.* Increases your Meta-Altair's power level by 100 points.

076. Darkus Scythe: Allows your Darkus Brontes to decrease your opponent's Bakugan's power level by 200 points.

077. Shower Harpoon: *Requires at least <1.0> for your Wired Bakugan Trap to use this Ability Card.* Increases your Wired's power level by 200 points.

078. Haos Bunker: Allows your Piercian to transfer 200 points from each of your opponent's Bakugan's power levels to each of your own Bakugan's power levels, including the Piercian.

079. Land Twist: Allows your Hexados Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

080. Darkus Howl Trigger: This Darkus Ability allows your Brontes Bakugan to decrease your opponent's Bakugan's power level by 200 points.

081. Desert Python: Increases your Dynamo-Brontes' power level by 200 points.

082. Gilead Corpse: *Requires at least <1.0> for your Dynamo Bakugan Trap to use this Ability Card.* Increases your Dynamo's power level by 200 points.

083. Aurora Dimension: Automatically combines your Brontes and Dynamo currently on the battlefield to form Dynamo-Brontes. In addition, increase Dynamo Brontes' power level by 100 points.

084. Proton Range: *Requires at least <1.5> for your Fortress Bakugan Trap to use this Ability Card.* Allows your Fortress Bakugan Trap to decrease each of your opponent's Bakugan's power levels by 100 points.

085. Proton Mars: *Requires at least <1.0> for your Fortress Bakugan Trap to use this Ability Card.* Increases your Fortress' power level by 200 points.

086. Tornado Barrier: Allows your Neo Dragonoid Bakugan to negate all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, decrease your opponent's Bakugan's power level by 100 points.

087. Red Valkyrie: *Requires at least <2.0> for your Metalfencer Bakugan Trap to use this Ability Card.* Allows your Metalfencer Bakugan Trap to increase each of your standing Pyrus Bakugan's power levels by 200 points, including the Metalfencer.

088. Screw Blow: Allows your Elico Bakugan to transfer 100 points from each of your opponent's Bakugan's power levels to his own total.

089. Blue Shield: Allows your Aquos Elfin Bakugan to neutralize your opponent's most recent Ability Card played during this round. In addition, increase each of your standing Bakugan's power levels by 200 points.

090. Flash Freeze: Allows your Haos Elico Bakugan to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

091. Ground Boarding: Increases your Wilda's power level by 400 points.

092. Heavy Assail: Increases your Baliton's power level by 300 points.

093. Sub-dimension: *Requires at least <1.5> for your Dynamo Bakugan Trap to use this Ability Card.* Allows your Dynamo Bakugan Trap to decrease your opponent's Bakugan's power level total by 300 points.

094. Eraser: Allows your Hexados Bakugan Trap to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

095. Ray Drill: Increases your Hexados' power level by 200 points.

LEVEL 5 ABILITY CARDS

096. Skid Roll-off: Transfers 300 points from your opponent's Bakugan's power level to your Nemus' total.

097. Burst Core: Allows your Helios Bakugan to neutralize all of your opponent's Ability Cards and Fusion Ability Cards played during the round this card was activated. Chaos Abilities are excluded from this effect.

098. Maximum Quasar: Increases your Helios' power level by 300 points.

099. Shock Down: This must be the first and only Ability Card you activate for the rest of the round. Allows your Darkus Bakugan to force one opponent's weakest Bakugan in his/her Profile into a battle against the Bakugan that activated this card. In addition, the Bakugan drawn into battle loses 100 points. The Bakugan is still brawled by its respective owner when thrown.

100. Twin Back: If your opponent has activated a move that decreases your Elfin's power level during this round, return and double the amount of points lost from that move back to your Elfin's total.

101. Live Ripple: This Darkus Ability allows your Tripod Theta Bakugan Trap to revive your Bakugan that have been conquered during previous rounds of battle as "Energy Bodies".

102. Octo-whip: This Aquos Ability allows your Tripod Theta Bakugan Trap to prevent your opponent from activating any more Ability Cards during this round that specifically increase or decrease power levels of Bakugan on the battlefield.

103. General Quasar: Increases your Helios' power level by 200 points.

104. Void Stream: Increases your Helios' power level by 400 points.

105. Phi Blow: Transfers 200 points from your opponent's Bakugan's power level to your Premo Vulcan's total.

106. Heavy Aegis: Allows your Premo Vulcan Bakugan to transfer the point increments your opponent has gained through the use of Ability Cards during this round to your Premo Vulcan's total.

107. Titan Knuckle: Transfers 200 points from your opponent's Bakugan's power level to your Premo Vulcan's total.

108. Pyrus Durance: Allows your Premo Vulcan Bakugan to neutralize the effects of all of your opponent's active Ability Cards that have been activated for Pyrus Bakugan. Fusion and Chaos Abilities are excluded from this effect.

109. Drill Impact: Transfers 200 points from your opponent's Bakugan's power level to your Premo Vulcan's total.

110. Spark Protection: Allows your Anchorsaur Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

111. Mirror Ghost: Allows your Hammersaur Bakugan to prevent itself from being attacked by your opponent's Bakugan currently standing on the battlefield. If your opponent fails to counter this card and possesses a lower power level, he/she takes damage to his/her Life Gauge accordingly.

112. Maniac Des Magical: Allows your Brontes Bakugan to neutralize all of your opponent's Ability Cards played during the round this card was activated, and nullifies the opponent's Gate Card. Fusion and Chaos Abilities are excluded from this effect. In addition, increase your Brontes' power level by 200 points.

113. Misty Shadow: Allows your Percival Bakugan to reduce your opponent's Bakugan's power level back down to its base level.

114. Darkus Thunder: Increases your Percival's power level by 300 points and decreases your opponent's Bakugan's power level by 200 points.

115. Continuous Dance - Phoenix Position: Increases your Ingram's power level by 200 points and decreases your opponent's Bakugan's power level by 300 points.

116. Thunder Booster: *Requires at least <3.0> for your Altair Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Altair's total.

117. Shock Cannon: *Requires at least <8.5> for your Meta-Altair Bakugan to use this Ability Card.* Increases your Meta-Altair's power level by 500 points.

118. Bolting Arrow: Allows your Nemus Bakugan to reuse the effect of the most recent Ability Card he has played during this round.

119. Clay Wall: Allows your Wilda Bakugan to return your opponent's Bakugan's power level back to its base level. In addition, increase your Wilda's power level by 200 points.

120. Ground Detonator: Allows your Wilda Bakugan to prevent all of your opponent's Bakugan entering in mid-battle during this round from using any Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

121. Copy Cat: Allows your Sub-Terra Bakugan to re-use one of your opponent's Ability Cards played during this round, regardless of its requirements.

122. Jeel Frontier: Allows your Brontes Bakugan to prevent your opponent's Bakugan from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect. In addition, allows your Brontes Bakugan to decrease your opponent's Bakugan's power level by 200 points.

123. Cool Snail: This Ability Card can only be activated after your opponent has activated at least one Ability Card this round. Aquos Ability allows your Tripod Epsilon Bakugan Trap to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

124. Sub-Terra Reaction: Allows your Bakugan to force all Bakugan on your opponent's side of the field to change to the Sub-Terra attribute for the duration of the round.

125. Gaia Luze: Allows your Sub-Terra Elico Bakugan to negate all of your opponent's active Ability Cards played during this round.

126. Acurus: Transfers 200 points from your opponent's Bakugan's power level to your Sub-Terra Elico's total. In addition, receive the effects from any active Ability Cards targeting any specific attribute and no specific Bakugan to your Elico's total, even if his attribute does not match the attribute requirement on the card. Fusion and Chaos Abilities are excluded from this effect.

127. Mythran Judge: This must be the first and only Ability Card you activate for the rest of the round. Increases your Haos Elico's power level by 100 points, and decreases your opponent's Bakugan's power level total by 200 points. Also, prevent your opponent from activating any signature Ability Cards for the remainder of the round.

128. Trick World: This must be the first and only Ability Card you activate for the rest of the round. Allows your Aquos Elico Bakugan to decrease your opponent's current power level total down to 100 points. This Ability Card only lasts for one turn.

129. Photon Tail: *Requires at least <1.5> for your Hades Bakugan to use this Ability Card.* Allows your Hades Bakugan to decrease your opponent's Bakugan's power level by 300 points.

130. Phaser Trident: *Requires at least <1.5> for your Hades Bakugan to use this Ability Card.* Allows your Hades Bakugan to decrease your opponent's Bakugan's power level by 300 points.

131. Nova Spiral: Allows your Helios Bakugan to neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

132. Nova Defenser: Increases your Helios' power level by 200 points and decreases your opponent's Bakugan's power level by 400 points.

133. Saurer Cannon: *Requires at least <6.0> for your Hades Bakugan to use this Ability Card.* Increases your Hades' power level by 900 points. Then after this card had been activated, even if negated, causes a 3 turn disable of any Abilities to be activated on Hades. After the 3 turn pause, Hades' power level increases by another 900 points.

134. Jade Ring: Allows your Nemus Bakugan to reverse your opponent's most recent Ability Card played during this round onto themselves. Fusion and Chaos Abilities are excluded from this effect.

135.
Strike Dragon: Transfers 400 points from your opponent's Bakugan's power level to your Perfect Neo Dragonoid's total.

136. Jamming Out: Allows your Ventus Elfin Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

137. Battle Marionette: Enables your Darkus Percival to force your opponent to brawl any one of the Bakugan in his/her Profile of your choice during mid-battle. Battles occur normally after the Bakugan is thrown.

138. Vital Neptune: Allows your Sirenoid Bakugan to neutralize your opponent's most recent Ability Card played. In addition, increase Sirenoid's power level by 200 points.

139. Ripple Shield: Allows your Sirenoid Bakugan to decrease your opponent's Bakugan's power level by 400 points.

140. Phase Drive: Increases your Fourtress' power level by 200 points.

141. Phaser Glare: Allows your Fourtress Bakugan to decrease your opponent's Bakugan's power level by 200 points.

142. Phase Breaker: Allows your Fourtress Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

143. Clear Snail: Allows your Tripod Epsilon Bakugan Trap to reflect your opponent's Gate Card onto themselves instead.

144. Eternal Cocoon: Allows your Piercian Bakugan Trap to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect. However, Piercian is now unable to attack during the round this card was activated, leaving his power level off of your Bakugan's total.

145. Boom Hammer: Allows your Cycloid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

146. Skeet Punch: Increases your Cycloid's power level by 400 points.

147. Stealth Swing:  Allows your Cycloid Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

148. Rocky Punch: Allows your Cycloid Bakugan to decrease your opponent's Bakugan's power level total by 400 points.

149. Gigantic Hammer: Allows your Cycloid Bakugan to increase your power level total by 300 points.

LEVEL 6 ABILITY CARDS

150. Dual Dragon: Splits your current Hyper Dragonoid Bakugan on the battlefield into two identical copies, in both power and appearance, to battle alongside each other for the remainder of the round. The power levels of both Hyper Dragonoid's do not change during this separation.

151.
Dragon Contendor: Allows your Perfect Neo Dragonoid to bring your opponent's Bakugan's power level down to its base level and increases Perfect Neo Dragonoid's power level by 600 points.

152. Scramble Zwei: Double your Elico's base power level and decrease your opponent's Bakugan's power level by 400 points.

153. Bolt Burst: *Requires at least <9.0> for your Hades Bakugan to use this Ability Card.* Increases your Hades' power level by 1000 points.

154. Max Reflector: This must be the first and only Ability Card you activate for the rest of the round. Allows your Scorpion Bakugan Trap to reverse your opponent's Bakugan's power level increases at double the original power toward each of your opponent's standing Bakugan.

155. Darkus Howling: *Requires at least <1.0> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

156. Darkus Paralyze: *Requires at least <3.0> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan Trap to prevent your opponent from activating any more Ability Cards for one Bakugan under their control for the rest of the round.

157. Ventus Diffuse: *Requires at least <1.0> for your Spitarm Bakugan Trap to use this Ability Card.* Allows your Spitarm Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

158. Darkus Cave: *Requires at least <0.5> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan to increase all Bakugan on the battlefield's power levels by 100 points.

159. Aquos Press-Shield: *Requires at least <3.5> for your Grafias Bakugan Trap to use this Ability Card.* Allows your Grafias Bakugan Trap to increase its power level by however many points your opponent increases his/her Bakugan by throughout the round.

160. Sub-Terra Seeker: *Requires at least <3.5> for your Grakas Hound Bakugan Trap to use this Ability Card.* Enables your Grakas Hound Bakugan Trap to increase its power level by however many points your opponent's most recent Ability Card played increased his/her own Bakugan by, or less.

161. Aquos Cyclo-Wave: *Requires at least <3.5> for your Grafias Bakugan Trap to use this Ability Card.* Increases your Grafias' power level by 400 points.

162. Haos Unity: *Requires at least <5.0> for your Brachium Bakugan Trap to use this Ability Card.* Increases your Brachium's power level by half of the total power level of your opponent's Bakugan's total power level.

163. Ventus Power-Blow: *Requires at least <3.5> for your Spitarm Bakugan Trap to use this Ability Card.* Allows your Spitarm to decrease each of your opponent's Bakugan's power levels by 100 points times the number of Bakugan you currently have on the battlefield.

164.
Maximum Dragon: Transfers 500 points from your opponent's Bakugan's power level to your Perfect Neo Dragonoid's total.

165. Ventus Air Saw: *Requires at least <1.0> for your Klawgor Bakugan to use this Ability Card.* Allows your Klawgor Bakugan on your Maxus Helios to decrease your opponent's Bakugan's power level by 200 points.

166. Sub-Terra Spartan: *Requires at least <1.0 for your Scraper Bakugan to use this Ability Card.* Increases your Scraper's power level on your Maxus Helios by 200 points.

167. Pyrus Spear: *Requires at least <1.0> for your Fencer Bakugan to use this Ability Card.* Increases your Fencer's power level on your Maxus Helios by 200 points.

168. Darkus Slave: *Requires at least <2.0> for your Foxbat Bakugan to use this Ability Card.* Allows your Foxbat Bakugan on your Maxus Helios to decrease your opponent's Bakugan's power level total by 400 points.

169. Haos Frain: *Requires at least <1.0> for your Brachium Bakugan Trap to use this Ability Card.* Increases your Brachium's power level by 200 points.

170. Sub-Terra Gravity: *Requires at least <2.0> for your Scraper Bakugan to use this Ability Card.* Increases your Scraper's power level on your Maxus Helios by 400 points.

171. Darkus Beagalita: *Requires at least <5.5> for your Foxbat Bakugan to use this Ability Card.* This card can only be played as long as your Sub-Terra Gravity Ability Card is active. Increases your Foxbat's power level on your Maxus Helios by 300 points, and unless your opponent can increase his/her power level by at least 500 points higher than Maxus Helios' current total, you win the round automatically. Inflict damage to the opponent's Life Gauge accordingly.

172. Pyrus Volting: *Requires at least <1.5> for your Spyderfencer Bakugan Trap to use this Ability Card.* Increases your Spyderfencer on your Maxus Dragonoid's power level by 300 points.

173. Haos Sharia: *Requires at least <2.5> for your Spindle Bakugan to use this Ability Card.* Increases your Spindle's power level on your Maxus Helios by 500 points.

LEVEL 7 ABILITY CARDS

174. F.A.R.B.A.S.: Restores your weakened Cyborg Helios' power level back to its base level if an opponent has decreased his power level in any way during this round. In addition, if your opponent possesses a higher power level total, increase Cyborg Helios' power level by however many points it requires to reach the opponent's current total.

175. Diffuse Quasar: Allows your Cyborg Helios or Helios MK-2 Bakugan to revert your opponent's Bakugan's power level totals back to their base levels. In addition, increase your Cyborg Helios' or Helios MK-2's power level by 300 points.

176. Explosion Lambda: Allows your Cyborg Helios Bakugan to neutralize all of your opponent's Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, increase your Cyborg Helios' power level by 500 points.

177. Chaos Shock Cannon: Allows your Cyborg Helios Bakugan to decrease your opponent's Bakugan's power level by 200 points.

178. War Hole Reflection: Allows your Haos Ancient Nemus to decrease your opponent's Bakugan's power level by 200 points.

179. Elemental Roar: Allows your Haos Ancient Nemus to decrease your opponent's Bakugan's power level by 200 points.

180. Bakugan Multiplier: Transfers 300 points from your opponent's Bakugan's power level to your Ancient Nemus' total.

181. Black Out: Allows your Midnight Percival Bakugan to negate all of your opponent's active Ability Cards that have been played during this round. Fusion and Chaos Abilities are excluded from this effect.

182. Stray Thunder: Increases your Midnight Percival's power level by 300 points.

183. Thunder Sword: Increases your Midnight Percival's power level by 300 points.

184. Blind Shield: Transfers 300 points from your opponent's Bakugan's power level to your Midnight Percival's total.

185. Deborah Anthemusa: Allows your Sirenoid Bakugan to neutralize all of your opponent's Ability Cards that have been played during this round. In addition, increase Sirenoid's power level by 300 points.

186. Geor Gunner: Increases your Midnight Percival's power level by 500 points.

187. Wind Power - Extreme: Transfers 300 points from your opponent's Bakugan's power level to your Master Ingram's total.

188. Wind Split: Increases your Master Ingram's power level by 200 points.

189. Moonlight Slash: Allows your Master Ingram Bakugan to negate the opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

190. Ninjitsu Combo - Mighty Fang and Vista Wing: This card combines your Shadow Wing's and Master Ingram's power levels and decreases your opponent's Bakugan's power level by 300 points.

191. Superior Shield: Allows your Cross Dragonoid Bakugan to negate your opponent's Ability Card played during this round. In addition, increase Cross Dragonoid's power level by 200 points.

192. Fire Reflector: Allows your Cross Dragonoid Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

193. Atlas Shield: Increases your Magma Wilda's power level by 300 points.

194. Ding Dong Ditch: Allows your Minx Elfin Bakugan to decrease your opponent's Bakugan's power level by 300 points.

195. Shooting Dragon: Increases your Cross Dragonoid's power level by 500 points.

196. Land Twister: Allows your Magma Wilda to prevent your opponent from activating any Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect. Once the opponent reaches your Bakugan's current power level total, this card is automatically negated.

197. Super Moon-Bow: Transfers 300 points from your opponent's Bakugan's power level to your Darkus Minx Elfin's total.

198. Dragon Shield: Allows your Cross Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. In addition, increase Cross Dragonoid's power level by 300 points and increase all of your other standing Bakugan by 200 points apiece.

199. Spinning Tornado: Allows your Cross Dragonoid Bakugan to revert your opponent's Bakugan's power level back down to its base level.

200.
Burning Infinity: Increases your Perfect Cross Dragonoid's power level by 600 points and decreases each of your opponent's Bakugan's power levels by 500 points.

201. Crossfire: *Requires at least <4.0> for your Fortress Bakugan Trap to use this Ability Card. Allows your Fortress Bakugan Trap to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, allows Fortress to decrease each of your opponent's Bakugan's power levels by 300 points and increases Fortress' total by 300 points.

202. Volcanic Smoke: Allows your Magma Wilda Bakugan to negate all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, increase your Magma Wilda's power level by 200 points.

203. Gallows Punch: Allows your Magma Wilda Bakugan to decrease your opponent's Bakugan's power level by 300 points.

204. Chatty Clatter: Increases your Aquos Minx Elfin's power level by 300 points.

205. Ripple Trap: Allows your Aquos Minx Elfin Bakugan to prevent your opponent from activating any more Ability Cards until you have activated your next Ability Card yourself. Fusion and Chaos Abilities are excluded from this effect.

206. Hyper Bubble Shield: Allows your Aquos Minx Elfin to transfer 400 points from each of your opponent's Bakugan to your Bakugan's power level total.

207. Wind Power - Glimmering Shadow Slash: Transfers 300 points from your opponent's Bakugan's power level to your Master Ingram's total.

208. Armored Intense Mode: Allows your Master Ingram Bakugan to neutralize your opponent's most recent Ability Card played during this round. In addition, increase Master Ingram's power level by 200 points.

209. Wind Echo: Allows your Master Ingram Bakugan to decrease each of your opponent's Bakugan's power levels by 300 points.

210. Darkus Sky: Increases your Darkus Ancient Nemus' power level by 200 points.

211. Eight-Span Crow: Allows your Master Ingram to increase the power levels of all Ventus Bakugan on the battlefield by 200 points.

212. Darkus Force: Increases your Darkus Ancient Nemus' power level by 300 points.

213. Haos Force: Increases your Haos Ancient Nemus' power level by 300 points.

214. Kazami Style - Ninja Torpedo Slash: Allows your Master Ingram to increase the power levels of all Ventus Bakugan on the battlefield that you control by 200 points.

215. Divine Light: Allows your Haos Ancient Nemus Bakugan to restore one of your fallen ally Bakugan to the battlefield under its base power level. This Ability Card cannot be negated by another card effect.

216. Orion Head: *Requires at least <3.0> for your Hexstar Bakugan Trap to use this Ability Card.* Allows your Hexstar Bakugan to decrease each of your opponent's Bakugan's power levels by 300 points. In addition, neutralize all of their active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

217. Wind Power - Light Intense Impact: Allows your Master Ingram Bakugan to decrease your opponent's Bakugan's power level by 400 points.

218. Twin Fangs - Phantom Comet Storm: Increases your Master Ingram's and Hylash's power levels by 400 points. In addition, combine power levels with Master Ingram and Hylash.

219. Dual Buster: Allows your Rad Fly Bakugan Trap to increase each of your standing Bakugan by 200 points, including the Rad Fly.

220. Stuka Enemy: Increases your Rad Fly's power level by 300 points.

221. Darkus Fly Arrow: Increases your Rad Fly's power level by 300 points and combines power levels with your Midnight Percival's total.

222. Twin Fangs - Great Divine Wind: Transfers 300 points from each of your opponent's Bakugan's power levels to your Master Ingram's total.

223. Sky Hearty: Allows your Ventus Minx Elfin Bakugan to reverse your opponent's Ability Card. Fusion and Chaos Abilities are excluded from this effect.

224. Wing Harrier: Increases your Ventus Minx Elfin's power level by 400 points.

225. Vibe Rock: Increases your Magma Wilda's power level by 400 points.

226. Ares Ball: Increases your Magma Wilda's power level by 400 points.

227. Sparkly Roll-off: Transfers 200 points from your opponent's Bakugan to your Haos Ancient Nemus' total.

228. Sparkly Arrow: Transfers 400 points from your opponent's Bakugan's power level to your Haos Ancient Nemus' total.


Last edited by Professor Clay on Sat Jun 12, 2010 9:51 pm; edited 1 time in total
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Professor Clay
NEW VESTROIA SCIENTIST
Professor Clay


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Join date : 2010-03-09

CARDS OF NEW VESTROIA Empty
PostSubject: Re: CARDS OF NEW VESTROIA   CARDS OF NEW VESTROIA Icon_minitimeSun Mar 28, 2010 12:48 pm

Ability Cards cont.

LEVEL 8 ABILITY CARDS

229. Velocity Fang: Increases your Blade Tigrerra's power level by 100 points. In addition, neutralize your opponent's most recent Ability Card.

230. Chaos Leap Sting: Increases your Alpha Hydranoid's power level by 100 points and decreases your opponent's Bakugan's power level by 200 points.

231. Destroy Vanish: Allows your Alpha Hydranoid Bakugan to reduce your opponent's Bakugan's power level total down to 0.

232. Death Trident: Allows your Alpha Hydranoid Bakugan to decrease your opponent's Bakugan's power level by 300 points.

233. Knuckle Vulcan: *Requires at least <1.0> for your Bakugan to use this Ability Card.* Increases your Dryoid's power level by 200 points.

234. Ray Blade: *Requires at least <1.0> for your Dryoid Bakugan to use this Ability Card.* Increases your Dryoid's power level by 200 points.

235. Mars Shield: *Requires at least <3.5> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to decrease your opponent's Bakugan's power level by 300 points and increase your Dryoid's power level by 400 points.

236. Murasamé Arrow: *Requires at least <1.5> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to decrease your opponent's Bakugan's power level by 300 points.

237. Murasamé Blade: *Requires at least <1.5> for your Dryoid Bakugan to use this Ability Card.* Increases your Dryoid's power level by 300 points.

238. Land Shutter: *Requires at least <4.5> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to nullify the Gate Card where it is standing. In addition, transfer 200 points from your opponent's Bakugan's power level to your Dryoid's total.

239. Hunter Whip: *Requires at least <1.0> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to decrease your opponent's Bakugan's power level by 200 points.

240. Radiant Claw: *Requires at least <1.0> for your Macubass Bakugan to use this Ability Card.* Increases your Macubass' power level by 200 points.

241. Battle Composition: *Requires at least <2.0> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to decrease each of your opponent's Bakugan's power levels by 200 points.

242. Saber Barracuda: *Requires at least <1.5> for your Macubass Bakugan to use this Ability Card.* Increases your Macubass' power level by 300 points.

243. Moby Cannon: *Requires at least <2.0> for your Macubass Bakugan to use this Ability Card.* Increases your Macubass' power level by 400 points.

244. A.B.S.I.D.S.: *Requires at least <4.5> for your Macubass Bakugan to use this Ability Card.* Transfers 400 points from each of your opponent's Bakugan's power levels to your Macubass' total.

245. Marina Cavitation: *Requires at least <2.5> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass to prevent your opponent from activating his/her Gate Card during this round.

246. Depth Dive: *Requires at least <2.5> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to nullify the Gate Card where it is standing.

247. Stingray Shield: *Requires at least <2.0> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

248. Giga Armor: *Requires at least <3.0> for your Aluze Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Aluze's total.

249. Thunder Strifer: *Requires at least <2.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to decrease your opponent's Bakugan's power level by 400 points.

250. Whirlwind Lightning Sword: Transfers 200 points from your opponent's Bakugan's power level to your Storm Skyress' total.

251. Sling Boomerang: *Requires at least <2.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to decrease your opponents Bakugan's power level by 400 points.

252. Blaster Bind: *Requires at least <1.0> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 200 points.

253. Air Lance: *Requires at least <1.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to decrease your opponent's Bakugan's power level by 200 points.

254. Lightning Talon: Transfers 200 points from your opponent's Bakugan's power level to your Storm Skyress' total.

255. Drive Storm: *Requires at least <4.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to nullify the Gate Card where it is standing. In addition, uses Aluze to decrease your opponent's Bakugan's power level by 300 points.

256. Dura Cannon: *Requires at least <2.0> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 400 points.

257. Indigo Nightmare: Increases your Alpha Hydranoid's power level by 300 points.

258. Wild Close: *Requires at least <1.5> for your MAC Spider Bakugan to use this Ability Card.* Increases your MAC Spider's power level by 300 points.

259. Mega Terror Impact: *Requires at least <2.5> for your MAC Spider Bakugan to use this Ability Card.* Increases your MAC Spider's power level by 100 points and decreases each of your opponent's Bakugan's power levels by 300 points.

260. Odin Shield: *Requires at least <4.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to prevent your opponent from activating any Ability Cards for any of his/her Bakugan currently standing in this battle. In addition, neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

261. Wizard Proxy: Allows your Alto Brontes to transfers 300 points from your opponent's Bakugan to one of your own Bakugan.

262. Prometheus Cannon: *Requires at least <2.5> for your Boriates Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Boriates' total.

263. Atmosphere: Transfers 400 points from your opponent's Bakugan's power level to your Alto Brontes' total.

264. Tempest Arrow: *Requires at least <2.5> for your Boriates Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Boriates' total.

265. Black Gates: Allows your Alto Brontes Bakugan to nullify the Gate Card where he's standing.

266. Shining Nightmare: Increases your Alto Brontes' power level by 400 points.

267. Sprite Glow: Allows your Alto Brontes Bakugan to decrease your opponent's Bakugan's power level by 300 points.

268. Fire-Bolt Axe: *Requires at least <2.5> for your Boriates Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Boriates' total.

269. Magic Dice: Uses your Alto Brontes to allow you to roll one die. The resulting number rolled determines which effect this Ability Card has in battle.

1. Rolling a 1 increases your Alto Brontes' power level by 200 points.
2. Rolling a 2 allows your Alto Brontes to decrease your opponent's Life Gauge by 50 points.
3. Rolling a 3 allows your Alto Brontes to nullify the Gate Card where he's standing.
4. Rolling a 4 allows your Alto Brontes to decrease your opponent's Bakugan's power level by 200 points.
5. Rolling a 5 allows your Alto Brontes to prevent your opponent's current standing Bakugan from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.
6. Rolling a 6 allows your Alto Brontes to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

270. Element Glow: *Requires at least <1.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to decrease your opponent's power level by 200 points.

271. Trance Rapture Illusion: Allows your Alto Brontes Bakugan to decrease your opponent's Bakugan's power level by 300 points.

272. Mauser Barracuda: *Requires at least <1.5> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to decrease your opponent's Bakugan's power level by 300 points.

273. Hyper Velocity Fang: Allows your Blade Tigrerra Bakugan to negate all of your opponent's active Ability Cards. Fusion and Chaos Abilities are excluded from this effect. In addition, decrease your opponent's Bakugan's power level by an extra 300 points. The second time this card is used in battle decrease the opponent by 500 points, the third time 800 points.

274. Saber Glowser: Transfers 400 points from your opponent's Bakugan's power level to your Blade Tigrerra's total.

275. Indignation: *Requires at least <5.5> for your Macubass Bakugan to use this Ability Card.* This card can only be played as long as Marina Cavitation is active. Allows your Macubass Bakugan to prevent your opponent from activating any more Ability Cards for the remainder of the round. In addition, increases your Macubass' power level by 400 points and decreases each of your opponent's Bakugan's power levels by 400 points.

276. Metal Fang: Increases your Blade Tigrerra's power level by 400 points.

277. Blue Morbus: *Requires at least <2.5> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to decrease each of your opponent's Bakugan's power levels by 300 points.

278. Tsunami Hydrair: *Requires at least <3.0> for your Macubass Bakugan to use this Ability Card.* Allows your Macubass Bakugan to decrease each of your opponent's Bakugan's power levels by 400 points.

279. A.B.S.I.D.S. TR-2: *Requires at least <5.5> for your Macubass Bakugan to use this Ability Card.* This card's activation cannot be prevented by Ability Cards played by non-Mechanical Bakugan. Transfers 500 points from your opponent's Bakugan's power level to your Macubass' total.

280. Spider Net: *Requires at least <1.5> for your Mach Spider to use this Ability Card.* Allows your MAC Spider to decrease your opponent's Bakugan's power level by 300 points.

281. Side Formation: Allows your Sub-Terra Preyas Bakugan to neutralize your opponent's most recent Ability Card played during this battle. In addition, nullify the Gate Card where Sub-Terra Preyas is standing.

282. Slumping Rocket: Increases your Sub-Terra Preyas' power level by 300 points.

283. Water Refrain: Allows your Aquos Preyas Bakugan to prevent your opponent from activating any more Ability Cards for the remainder of two turns. Fusion and Chaos Abilities are excluded from this effect.

284. Tarantula Needle: *Requires at least <4.0> for your Mach Spider to use this Ability Card.* Increases your MAC Spider's power level by 400 points and decreases each of your opponent's Bakugan's power levels by 300 points.

285. Whirl Kick: Transfers 200 points from your opponent's Bakugan's power level to your Darkus Preyas' total.

286. Blue Stealth: Transfers 100 points from your opponent's Bakugan's power level to your Aquos Preyas' total. In addition, nullify the Gate Card where Aquos Preyas is standing.

287. Trance Sword: *Requires at least <2.0> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

288. Spider Cannon: *Requires at least <5.0> for your Mach Spider Bakugan to use this Ability Card.* Increases your MAC Spider's power level by 400 points and decrease each of your opponent's Bakugan's power levels by 400 points.

289. Blue Squall: Allows your Aquos Preyas Bakugan to decrease each of your opponent's Bakugan's power levels by 100 points.

290. Vector Phalanx: *Requires at least <2.0> for your Boriates Bakugan to use this Ability Card.* Allows your Battle-Arm Boriates to increase your Boriates' and your Dynamo's power levels by 400 points.

291. Hyper Tachyon Glow: *Requires at least <2.0> for your Boriates Bakugan to use this Ability Card.* Increases your Boriates' power level by 400 points.

292. Muzzle Lancer: *Requires at least <1.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to decrease each of your opponent's Bakugan's power levels by 200 points.

293. Cyma Booster: *Requires at least <1.0> for your Hexstar Bakugan Trap to use this Ability Card.* Only activatable when you have both Boriates and Hexstar on the battlefield. Increases your Boriates' and Hexstar's power levels by 200 points.

294. Grand Impact: Transfers 200 points from your opponent's Bakugan's power level total to your Hammer Gorem's total.

295. Gallows Hammer: Transfers 200 points from your opponent's Bakugan's power level to your Hammer Gorem's total.

296. Gorem Punch: Transfers 300 points from your opponent's Bakugan's power level to your Hammer Gorem's total. In addition, nullify your opponent's Gate Card.

297.
Maximum Maxus Dragon: Transfers 500 points from your opponent's Bakugan's power level to your Perfect Cross Dragonoid's total.

298. Hammer Knuckles: Transfers 300 points from your opponent's Bakugan's power level to your Rex Vulcan's total.

299. Mega Phi Blow: Transfers 400 points from your opponent's Bakugan's power level to your Rex Vulcan's total.

300. Hydro Typhoon: Transfers 300 points from your opponent's Bakugan's power level to your Aquos Blast Elico's total.

301. Forcement Power: Allows your Sub-Terra Blast Elico to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

302. Reflection Jacket: Allows your Sub-Terra Blast Elico to neutralize your opponent's next Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

303. Sub-Terra Force Alive: Allows your Sub-Terra Blast Elico to nullify the Gate Card where he is standing. In addition, double the power levels of all Sub-Terra Bakugan standing on the battlefield.

304. Gaia Divide: Allows your Sub-Terra Blast Elico to decrease your opponent's Bakugan's power level by 500 points.

305. Hyper Impact: Transfers 500 points from your opponent's Bakugan's power level to your Rex Vulcan's total.

306. Land Blow: Transfers 300 points from your opponent's Bakugan's power level to your Sub-Terra Blast Elico's total.

307. Hyper Aegis: Enables your Rex Vulcan to neutralize all of your opponent's active Ability Cards played during this round and increases that Rex Vulcan's power level by 500 points.

308. Blaster Needle: *Requires at least <1.5> for your MAC Spider Bakugan to use this Ability Card.* Allows your Mach Spider Bakugan to decrease your opponent's Bakugan's power level by 300 points.

309. Volt Shooter: *Requires at least <1.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to decrease your opponent's Bakugan's power level by 200 points.

310. Shooting Tornado: Transfers 600 points from your opponent's Bakugan's power level to your Cross Dragonoid's total.

311. Sky Impact: *Requires at least <2.5> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 500 points.

312. Mega Bind: *Requires at least <1.5> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 300 points.

313. Chest Burn: Allows your Magma Wilda Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

314. Earth Seeker: Allows your Magma Wilda Bakugan to nullify the Gate Card where he is standing as well as negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

315. Hyper Earth Ball: Transfers 500 points from your opponent's Bakugan's power level total to your Magma Wilda's total.

316. Accel-Speed: *Requires at least <2.0> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to bypass any card effects that don't affect Bakugan power levels during this round. Fusion and Chaos Abilities are excluded from this effect.

317. Saint Sky High: Allows your Haos Ancient Nemus Bakugan to increase the power levels of all of your allied Bakugan in the current battle by 400 points for the duration of the round.

318. Hand Demon - Moonlight Slash: Allows your Master Ingram Bakugan to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

LEVEL 9 ABILITY CARDS

319. Neo Valute: Allows your Apollonir Bakugan to decrease your opponent's Bakugan's power level total down to Apollonir's base level.

320. Cyan Glow: Allows your Apollonir Bakugan to reduce your opponent's Bakugan's power level total down to 0.

321. Maximum Pyrus: Increases your Apollonir's power level by 200 points.

322. Dispel Roll-over: Allows your Apollonir Bakugan to revert the power levels of all Bakugan on the battlefield back to their base levels.

323. Dragon Proudia: Sacrifice half of your Life Gauge in order to activate this card. Allows your Apollonir Bakugan to reduce his own power level down to 0, and then absorb the power gained by the opponent's Bakugan until his/her Bakugan have been drained to their base levels.

324. Twin Horn Pulsar: *Requires at least <4.5> for your Farbros Bakugan to use this Ability Card.* Transfers 400 points from your opponent's Bakugan's power level total to your Farbros' total. If there are additional Bakugan on your opponent's side of the field that possess the same attribute, decrease each of their power levels by 400 points as well.

325. Atomic Blade: Increases your Clayf's power level by however many points your opponent's Bakugan has increased by during this round.

326. Aquos Cyclone: Increases your Frosch's power level by 200 points and decreases each of your opponent's Bakugan's power levels by 100 points.

327. Fire Spartan: *Requires at least <3.0> for your Farbros Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level total to your Farbros' total.

328. Super Cell: *Requires at least <5.0> for your Farbros Bakugan to use this Ability Card. Transfers 500 points from your opponent's Bakugan's power level total to your Farbros' total.

329. Valkyrie Barrier: Allows your Lars Lion Bakugan to decrease your opponent's Bakugan's power level by 400 points.

330. Nebulous Hammer: Allows your Exedra Bakugan to decrease your opponent's Bakugan's power level by 400 points.

331. Aquos Ripple: Allows your Frosch Bakugan to nullify the Gate Card he is standing on.

332. Garland Claw: *Requires at least <1.5> for your Farbros Bakugan to use this Ability Card.* Increases your Farbros' power level by 300 points.

333. Sagittarius Arrow: Allows your Lars Lion Bakugan to revive up to 2 of your own Bakugan defeated in battle and return them to the field.

334. Blast Storm: Increases your Oberus' power level by 400 points and decreases your opponent's Bakugan's power level by 100 points.

335. Great Axe: Increases your Clayf's power level by 200 points and decreases your opponent's Bakugan's power level by 100 points.

336. Infinity Waiver: This card can only be activated if you have Apollonir, Clayf, Lars Lion, Exedra, Frosch, and Oberus on the field under your control. Increases your Apollonir's power level by 1000 points.

337. Farbros XM: *Requires at least <4.5> for your Farbros Bakugan to use this Ability Card.* Restores your weakened Assail Farbros' power level back to its base level if an opponent has decreased its power level in any way during this round. In addition, if your opponent possesses a higher power level total, increase Assail Farbros' power level by however many points it requires to reach the opponent's current total.

338. Graviton Wizard: Transfers 200 points from your opponent's Bakugan's power level total to your Exedra's total.

339. Shadow Blast: *Requires at least <5.0> for your Assail Farbros Bakugan to use this Ability Card.* Allows your Assail Farbros to decrease each of your opponent's Bakugan's power levels by 400 points for every Bakugan your opponent has on his/her side of the field. The devastating force from the successful activation of this Ability Card allows the one who activated it to destroy the Bakugan from the opponent's Profile if you have defeated it by 500 points or higher, instead of capturing it.

340. Shiny Oricalcum: *Requires at least <8.0> for your Assail Farbros Bakugan to use this Ability Card.* Allows your Assail Farbros Bakugan to neutralize all of your opponent's active Ability and Fusion Ability Cards played during this round. Also, remove from the game all additional Bakugan your opponent has used during this round. Chaos Abilities are excluded from this effect.

341. Chaos-Powered Cannon: Allows your Helios MK-2 Bakugan to decrease your opponent's Bakugan's power level by 400 points.

342. Chaos Boost Cannon: Transfers 400 points from your opponent's Bakugan's power level to your Helios MK-2's total.

343. Dragon Pincer: Increases your Helios MK-2's power level by 600 points.

344. Blackout Cannon: Increases your Helios MK-2's power level by 400 points and decreases each of your opponent's Bakugan's power levels by 400 points.

345. F.A.R.B.A.S. EM: This card's activation cannot be prevented by Ability Cards played by non-Mechanical Bakugan. Restores your weakened Helios MK-2's power level back to its base level if an opponent has decreased his power level in any way during this round. In addition, if your opponent possesses a higher power level total, increase Helios MK-2's power level by however many points it requires to reach the opponent's current total. You can exchange DNA data on the opponent's Bakugan for the prevention of this Ability Card's negation.

346. Ragnarok Cannon: Transfers 600 points from your opponent's Bakugan's power level total to your Helios MK-2's total.

347. Gallium Shield: *Requires at least <4.0> for your Farbros Bakugan to use this Ability Card.* Allows your Farbros Bakugan to decrease each of your opponent's Bakugan's power levels by 500 points.

348. Close Flame: *Requires at least <1.0> for your Farbros Bakugan to use this Ability Card.* Allows your Farbros Bakugan to decrease your opponent's Bakugan's power level by 200 points.

349. Ground Breaker: *Requires at least <2.5> for your Farbros Bakugan to use this Ability Card* Allows your Farbros Bakugan to nullify the Gate Card where it is standing.

350. Meteor Driver: *Requires at least <7.0> for your Assail Farbros Bakugan to use this Ability Card.* Transfers 500 points from your opponent's Bakugan's power level to your Assail Farbros' total. The devastating force from the successful activation of this Ability Card allows the one who activated it to destroy the Bakugan from the opponent's Profile if you have defeated it by 500 points or higher, instead of capturing it.

351. Chaos Hyper Cannon: Increases your Helios MK-2's power level by 300 points. In addition, nullify the Gate Card where he is standing.

352. Twin Destructor: This is a Level I class Ability Card. Increases your Twin Destructor Battle Gear by 200 points and reverts all of the opponent's standing Bakugan back to their base levels.

353. Hyped Cell: *Requires at least <8.0> for your Farbros Bakugan to use this Ability Card.* Increases your Farbros' power level by 700 points and decreases each of your opponent's Bakugan's power levels by 500 points.

354. Precipice Shield: Allows your Helios MK-2 Bakugan to transfer 200 points from your opponent's Bakugan's power level to each of your own Bakugan standing in the battle. In addition, neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

355. Hellion Breath: *Requires at least <6.0> for your Farbros Bakugan to use this Ability Card.* Adds half of each opponent's non-Mechanical Bakugan's base power levels to your Farbros Bakugan. In addition, allows your Farbros to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

356. Ice Burst: *Requires at least <3.0> for your Farbros Bakugan to use this Ability Card.* Allows your Farbros Bakugan to freeze all non-Mechanical Bakugan on the battlefield. Preventing them from leaving the game in mid-battle. This card is capable of neutralizing an opponent's surrender until the battle is complete.

357. Twin Destructor Level II: This is a Level II class Ability Card. Increases your Twin Destructor Battle Gear by 400 points and reverts all of the opponent's standing Bakugan back to their base levels.

358. Pulsic Twister: Allows your Helios MK-2 Bakugan to decrease your opponent's Bakugan's power level by 500 points.

359. Discharger: Transfers 300 points from your opponent's Bakugan's power level to your Helios MK-2's total.

360. Gun Durance: *Requires at least <4.5> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to halve your opponent's current Bakugan's power level total.

361. Olympus Cannon: *Requires at least <5.0> for your Boriates Bakugan to use this Ability Card.* Increases your Boriates' power level by 1000 points.

362. F.A.R.B.A.S. RX: This card's activation cannot be prevented by Ability Cards played by non-Mechanical Bakugan. Allows your Helios MK-2 Bakugan to nullify the Gate Card where he is standing. In addition, allows your Helios MK-2 Bakugan to neutralize all of your opponent's Ability Cards played during this round for 3 of your own turns. This Ability Card cannot be negated.

363. Gaian Reflector: *Requires at least <6.0> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to reflect your opponent's Ability Card at triple the original power.

364. Exceed Charger: Increases your Helios MK-2's power level by however many points it requires to equalize current power level totals with the opponent.

365. Ramzana Arrow: *Requires at least <6.5> for your Farbros Bakugan to use this Ability Card.* Transfers 400 points from your opponent's Bakugan's power level total to your Farbros' total.

366. F.A.R.B.A.S. D2: This card's activation cannot be prevented by Ability Cards played by non-Mechanical Bakugan. Allows your Helios MK-2 Bakugan to neutralize all Ability Cards your opponent has activated in his/her previous turn for the duration of 5 more of your opponent's turns. Also, Helios MK-2 becomes immune to the effects of all Ability Cards that have been negated this way for the remainder of the game. Fusion and Chaos Abilities are excluded from this effect.

367. Twin Destructor Level III: This is a Level III class Ability Card. Increases your Twin Destructor Battle Gear by 600 points and reverts all of the opponent's standing Bakugan back to their base levels.

368. Sword Smasher: *Requires at least <3.0> for your Dryoid Bakugan to use this Ability Card.* Increases your Dryoid's power level by 600 points. This card can be treated by name as "Murasamé Blade".

LEVEL 10 ABILITY CARDS

369. Maximum Revolution: Increases your Apollonir's power level by 1000 points.

370. Dragon Hummer: Allows your Helix Dragonoid to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

371. Firim Tornado: Transfers 400 points from your opponent's Bakugan's power level to your Helix Dragonoid's total.

372. Galactic Dragon: Increases your Helix Dragonoid's power level by 500 points.

373. Helix Shield: Rises your Helix Dragonoid's power level by however many points it requires to match your opponent's current total. In addition, increase your Helix Dragonoid's power level by 200 points.

374. Dragon Phalanx: Allows your Helix Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, transfers 300 points from your opponent's Bakugan's power level to your Helix Dragonoid's total.

375. Jetkor: Allows your Jetkor Battle Gear to prevent your opponent's current Bakugan in the battle from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

376. Zeus System: This is a Level I class Ability Card. Allows your Alternative Weapon System to multiply its own power level increments granted from Ability Cards by the number of opponents it is facing during battle this round. Also, multiply the power reductions granted from Ability Cards caused to opponents times the number of current opponents in the battle against the Alternative Weapon System. In addition, increases your Alternative's power level by 500 points. This Ability Card cannot be negated in any way.

377. Power Ball: This is a Level I class Ability Card. Increases your Alternative Weapon System's power level by 1000 points. Any Bakugan, brawler, and any one forum on Bakugan Hyperspace (New Vestroia) (except for the one where the current battle is taking place) that is attacked by this fatal blast unopposed will be destroyed. This Ability Card cannot be negated in any way.

378. Vestallian Cannon: This is a Level II class Ability Card. Doubles your Alternative Weapon System's current power level total. Any Bakugan, brawler, and any one forum on Bakugan Hyperspace (New Vestroia) (except for the one where the current battle is taking place) that is attacked by this fatal blast unopposed will be destroyed. This Ability Card cannot be negated in any way.

379. Hyper F.A.R.B.A.S.: This is a Level III class Ability Card. Restores your weakened Alternative Weapon System's power level back to its base level if an opponent has decreased its power level in any way during this round. In addition, if your opponent possesses a higher power level total, increase Alternative Weapon System's power level by however many points it requires to reach the opponent's current total. Finally, the user of this card may dispatch one "Pyrus Fortress Guard" Bakugan from his/her profile. This Ability Card cannot be negated in any way.

380. Zukanator: This is a Level I class Ability Card. Allows your Zukanator Battle Gear to double the current power level of the Bakugan equipped to it. This Ability Card can only be negated by a Level 10 Ability Card.

381. Jetkor Level II: This is a Level II class Ability Card. Increases your Jetkor Battle Gear's power level by however many points your most recent Ability Card played had given to the Bakugan it had applied to, but at double the original power.

386. Burning Reflector: Allows your Helix Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

387. Jetkor Level III: This is a Level III class Ability Card. Allows your Jetkor Battle Gear to reuse the effects of one Ability Card that the owner has activated during the current round. However, the Bakugan equipped to Jetkor decreases its power level by 500 points. Fusion and Chaos Abilities are excluded from this effect.


Last edited by Professor Clay on Sun Sep 11, 2011 9:01 am; edited 3 times in total
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PostSubject: Re: CARDS OF NEW VESTROIA   CARDS OF NEW VESTROIA Icon_minitimeSun Mar 28, 2010 12:49 pm

The Fusion Ability Cards are basically more stable versions of the Bakugan Ability Cards, and countering them is far greater a challenge.

LEVEL 1 FUSION ABILITY CARDS

N/A

LEVEL 2 FUSION ABILITY CARDS

N/A

LEVEL 3 FUSION ABILITY CARDS

N/A

LEVEL 4 FUSION ABILITY CARDS

N/A

LEVEL 5 FUSION ABILITY CARDS

001. Pyrus Slayer: Increases your Neo Dragonoid's power level by 300 points and decreases your opponent's Bakugan's power level by 100 points.

002. Flow Sky-Light: This card can only be played as long as your Shade Cocoon Ability Card is active, and the power level difference between your opponent's Bakugan's total and your Nemus' total is 500 points or higher. Allows your Nemus Bakugan to swap yours and your opponent's current power level totals.

003. Omega: Increases your Helios' power level by 200 points.

004.
Darkus X: This card can only be played as long as Chaos Ability: Vestroia X is active. This Darkus Ability allows your Dark Hex Dragonoid to decrease your opponent's Bakugan's power level by 200 points.

005.
Ventus X: This card can only be played as long as Chaos Ability: Vestroia X is active. This Ventus Ability allows your Dark Hex Dragonoid to decrease your opponent's Bakugan's power level by 100 points.

006.
Sub-Terra X: This card can only be played as long as Chaos Ability: Vestroia X is active. This Sub-Terra Ability increases your Dark Hex Dragonoid's power level by 200 points.

007.
Aquos X: This card only be activated as long as Chaos Ability: Vestroia X is active. This Aquos Ability increases your Dark Hex Dragonoid's power level by 200 points and decreases your opponent's Bakugan's power level by 100 points.

008.
Haos X: This card can only be activated when Chaos Ability: Vestroia X is active. This Haos Ability increases your Dark Hex Dragonoid's power level by 300 points.

009. Thunder Sky - Thousand Swords Rain: This card can only be played as long as your Phaser Glare Ability Card is active. Allows your Fourtress Bakugan to decrease your opponent's Bakugan's power level by 300 points.

LEVEL 6 FUSION ABILITY CARDS

010.
Dragon Clash: Transfers 400 points from your opponent's Bakugan's power level to your Perfect Neo Dragonoid's total.

011.
Parariddle Fire: *Requires at least <3.0> for your Maxus Helios Bakugan to use this Fusion Ability Card.* Aquos, Haos, and Pyrus Ability. Increases your Maxus Helios' power level by 600 points.

012.
Vanishing Fire: *Requires at least <3.0> for your Maxus Dragonoid Bakugan to use this Fusion Ability Card.* Ventus, Sub-Terra, and Darkus Ability. Transfers 300 points from your opponent's Bakugan's power level total to your Maxus Dragonoid's total.

013.
Ultimate Striker: *Requires at least <6.0> for your Maxus Helios Bakugan to use this Fusion Ability Card.* Pyrus, Sub-Terra, Haos, Darkus, Aquos, and Ventus Ability. Allows your Maxus Helios to decrease your opponent's Bakugan's power level total by 1200 points.

014.
Ultimate Gardiner: *Requires at least <6.0> for your Maxus Dragonoid Bakugan to use this Fusion Ability Card.* Pyrus, Sub-Terra, Haos, Darkus, Aquos, and Ventus Ability. Increases your Maxus Dragonoid's power level by 1200 points.

LEVEL 7 FUSION ABILITY CARDS

015. Vermilion: If your opponent activates an Ability Card that increases his/her Bakugan's power level, allows your Midnight Percival Bakugan to lower that increase by 200 points.

016. Death Karbia: Transfers 200 points from your opponent's Bakugan's power level to your Midnight Percival's total.

LEVEL 8 FUSION ABILITY CARDS

017. Shoo Dragonfly: *Requires at least <1.0> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Allows your Dryoid Bakugan to decrease your opponent's Bakugan's power level by 200 points.

018. Geke Dust Barrier: *Requires at least <4.0> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Increases your Dryoid's power level by 300 points and decreases each of your opponent's Bakugan's power levels by 300 points.

019. Aero Aegis: *Requires at least <2.5> for your Aluze Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Giga Armor" Ability Card is active. Allows your Aluze Bakugan to neutralize all of your opponent's active Ability Cards. Fusion and Chaos Abilities are excluded from this effect.

020. Buster Mega-Barrel: *Requires at least <3.5> for your Boriates Bakugan to use this Fusion Ability Card.* Transfers 200 points from your opponent's Bakugan's power level to your Boriates' total. This card can only be negated by a card specifically requiring a Haos Bakugan to use it.

021. Drill Booster: Increases your Rex Vulcan's power level by 400 points.

022. Gaia Booster: Transfers 300 points from your opponent's Bakugan's power level to your Sub-Terra Blast Elico's total.

LEVEL 9 FUSION ABILITY CARDS

023. Retsu Lightning: *Requires at least <4.5> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Increases your Dryoid's power level by 400 points. If battling a Haos Bakugan, add 500 points to that increase.

024. Double Caliber: *Requires at least <3.0> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Increases your Dryoid's power level by 600 points.

LEVEL 10 FUSION ABILITY CARDS

025. Dragon Surge: Transfers 600 points from your opponent's Bakugan's power level to your Helix Dragonoid's total.
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PostSubject: Re: CARDS OF NEW VESTROIA   CARDS OF NEW VESTROIA Icon_minitimeFri Apr 02, 2010 5:43 am

Very little is currently known about the dreaded Chaos Ability Cards in New Vestroia. It seems they're fatal for the Bakugan activating them, and push any Bakugan's limits to their ultimate potential, and beyond. These Ability Cards are undefeatable, and activating them is forbidden in New Vestroia.

LEVEL 1 CHAOS ABILITY CARDS

N/A

LEVEL 2 CHAOS ABILITY CARDS

N/A

LEVEL 3 CHAOS ABILITY CARDS

N/A

LEVEL 4 CHAOS ABILITY CARDS

N/A

LEVEL 5 CHAOS ABILITY CARDS

N/A

LEVEL 6 CHAOS ABILITY CARDS

001. Nova Blazer X: *Requires ۞138۞ from your Helios Bakugan to use this Chaos Ability Card.* Transfers 700 points from your opponent's Bakugan's power level to your Helios' total. This card cannot be negated by another card effect.

002. Deai No Kokos X: *Requires ۞126۞ from your Dark Hex Dragonoid's power level to use this Chaos Ability Card.* Increases your Dark Hex Dragonoid's power level by the number of points needed to keep him ahead of the opponent's Bakugan's total by 200 points. This card lasts for the remainder of the round. This card cannot be negated by another card effect.

003. Deai No Durance X: *Requires ۞142۞ from your Dark Hex Dragonoid's power level to use this Chaos Ability Card.* Transfers all of the points from your opponent's Bakugan's current power level to your Dark Hex Dragonoid's total. This card cannot be negated by another card effect.

004.
Vestroia X: *Requires ۞174۞ from your Dark Hex Dragonoid's power level to use this Chaos Ability Card.* Allows Dark Hex Dragonoid to summon the power of the Perfect Core, making this Hex Dragonid's attribute become all attributes. This allows the Dark Hex Dragonoid to use all attributed Ability Cards. In addition, increase your Dark Hex Dragonoid's power level by 100 points. This card lasts for the remainder of the round. This card cannot be negated by another card effect.

005.
Neo Legend X: *Requires ۞221۞ from your Dark Hex Dragonoid's power level to use this Chaos Ability Card.* This card can only be played as long as the Fusion Abilities: Darkus X, Ventus X, Sub-Terra X, Aquos X, and Haos X are active. Increases your Dark Hex Dragonoid's power level by double the increments granted from all of the Fusion Abilities stated above.

LEVEL 7 CHAOS ABILITY CARDS

N/A

LEVEL 8 CHAOS ABILITY CARDS

N/A

LEVEL 9 CHAOS ABILITY CARDS

N/A

LEVEL 10 CHAOS ABILITY CARDS

N/A
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Bakugan Hyperspace (New Vestroia) :: BAKUGAN INFORMATION-
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