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 Hydron's Brawling Profile

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Guest16
LEVEL 9 BRAWLER
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Posts : 527
Join date : 2010-03-09

BAKUGAN STATUS
BAKUGAN POINTS:
0/1000000  (0/1000000)
LIFE FORCE:
0/500  (0/500)

PostSubject: Hydron's Brawling Profile   Thu Dec 02, 2010 10:16 am

Name: Hydron
Gender: Male
Age: 15
Team: Vexos (Second-in-Command)

Bakugan:

DRYOID (Lv 9)
Power Level = 700
Energy Level = <17.0>
Stand Success = 85%
Defense = 6
Special Shot = +72
Special Effect = Able to increase its Sphere Attack damage by 100 points. This effect is only usable once per game.


Traps:

N / A
_____________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Weapons:

x1 DEATH BALLS:

Once thrown, a dimensional vortex will open up and swallow up everything in a 20-foot radius. Those caught in the veil of a Death Ball will be permanently banned from every forum, having the inverted avatar but untouched Life Force. This is currently the most dangerous weapon the galaxy has to offer.

*TEMPORARILY LOCKED*


Shock Baton (Lv 3): Immobilizes target for 12 minutes, preventing them from posting anything on the forums until that time has expired.
_____________________

Gate Cards:

Sub-Terra Reactor (Lv 3): +300 points for all Sub-Terra Bakugan standing on this Gate Card.

Land Pressure: This card decreases each of your opponent's Bakugan's power levels by 200 points. In addition, immobilize one of your opponent's Bakugan currently in the battle.

Silent Land: This card immobilizes all of your opponent's current standing Bakugan.

Pyrus Spotting Out: This card decreases the power levels of all Pyrus Bakugan standing on it by 500 points.

Haos Spotting Out: This card decreases the power levels of all Haos Bakugan standing on it by 500 points.

Darkus Spotting Out: This card decreases the power levels of all Darkus Bakugan standing on it by 500 points.

Aquos Spotting Out: This card decreases the power levels of all Aquos Bakugan standing on it by 500 points.

Ventus Spotting Out: This card decreases the power levels of all Ventus Bakugan standing on it by 500 points.

Ability Cards:

Murasamé Blade: *Requires at least <1.5> for your Dryoid Bakugan to use this Ability Card.* Increases your Dryoid's power level by 300 points.

Ray Blade: *Requires at least <1.0> for your Dryoid Bakugan to use this Ability Card.* Increases your Dryoid's power level by 200 points.

Darkus Ante: Allows your Bakugan to negate your opponent's most recent Ability Card played during this round if it involves Darkus Bakugan in any way. Fusion and Chaos Abilities are excluded from this effect.

Mars Shield: *Requires at least <3.5> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to decrease your opponent's Bakugan's power level by 300 points and increase your Dryoid's power level by 400 points.

Murasamé Arrow: *Requires at least <1.5> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to decrease your opponent's Bakugan's power level by 300 points.

Land Shutter: *Requires at least <4.5> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to nullify the Gate Card where it is standing. In addition, transfer 200 points from your opponent's Bakugan's power level to your Dryoid's total.

Knuckle Vulcan: *Requires at least <1.0> for your Bakugan to use this Ability Card.* Increases your Dryoid's power level by 200 points.

Tran-Sword: *Requires at least <2.0> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Accel-Speed: *Requires at least <2.0> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to bypass any card effects that don't affect Bakugan power levels during this round. Fusion and Chaos Abilities are excluded from this effect.

Gaian Reflector: *Requires at least <6.0> for your Dryoid Bakugan to use this Ability Card.* Allows your Dryoid Bakugan to reflect your opponent's Ability Card at triple the original power.

Sword Smasher: *Requires at least <3.0> for your Dryoid Bakugan to use this Ability Card.* Increases your Dryoid's power level by 600 points. This card can be treated by name as "Murasamé Blade".

Fusion Ability Cards:

Shoo Dragonfly: *Requires at least <1.0> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Allows your Dryoid Bakugan to decrease your opponent's Bakugan's power level by 200 points.

Geke Dust Barrier: *Requires at least <4.0> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Increases your Dryoid's power level by 300 points and decreases each of your opponent's Bakugan's power levels by 300 points.

Retsu Lightning: *Requires at least <4.5> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Increases your Dryoid's power level by 400 points. If battling a Haos Bakugan, add 500 points to that increase.

Double Caliber: *Requires at least <3.0> for your Dryoid Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Murasamé Blade" Ability Card is active. Increases your Dryoid's power level by 600 points.
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