Bakugan Hyperspace (New Vestroia)
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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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Guest16
LEVEL 9 BRAWLER
Guest16


Posts : 527
Join date : 2010-03-09

BAKUGAN STATUS
BAKUGAN POINTS:
____ IP Left_bar_bleue0/1000000____ IP Empty_bar_bleue  (0/1000000)
LIFE FORCE:
____ IP Pbucket0/500____ IP DpGFogC  (0/500)

____ IP Empty
PostSubject: ____ IP   ____ IP Icon_minitimeTue Jan 18, 2011 11:16 am

[REDACTED]
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Guest16
LEVEL 9 BRAWLER
Guest16


Posts : 527
Join date : 2010-03-09

BAKUGAN STATUS
BAKUGAN POINTS:
____ IP Left_bar_bleue0/1000000____ IP Empty_bar_bleue  (0/1000000)
LIFE FORCE:
____ IP Pbucket0/500____ IP DpGFogC  (0/500)

____ IP Empty
PostSubject: Re: ____ IP   ____ IP Icon_minitimeMon Jan 24, 2011 8:51 am

Test
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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
BAKUGAN GAUNTLET


Posts : 11919
Join date : 2010-03-11

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PostSubject: Re: ____ IP   ____ IP Icon_minitimeMon Jan 24, 2011 8:51 am

The member 'Prince Hydron' has done the following action : BAKUGAN BRAWL

'THE VICTIMIZED 6' :
____ IP KANA ____ IP DAN ____ IP DAN
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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
BAKUGAN GAUNTLET


Posts : 11919
Join date : 2010-03-11

____ IP Empty
PostSubject: Re: ____ IP   ____ IP Icon_minitimeFri Feb 18, 2011 9:32 am

Name: Klaus Von Hertzon
Gender: Male
Age: 16
Team: Bakugan Brawler Resistance

Bakugan:

AQUOS SIRENOID (Lv 8)
Power Level = 500
Life Force = ۞159۞
Stand Success = 85%
Defense = 4
Special Shot = +53


Bakugan Traps:

None to speak of.
_____________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Aquos Reactor (Lv 1): +100 points for all Aquos Bakugan standing on this Gate Card.

Aquos Reactor (Lv 7): +500 points for all Aquos Bakugan standing on this Gate Card.

Ability Cards:

Aquos Whirlpool: Increases your Aquos Bakugan's power level by 50 points and decreases your opponent's Bakugan's power level by 150 points.

Darkus Ante: Allows your Bakugan to negate your opponent's most recent Ability Card played during this round if it involves Darkus Bakugan in any way. Fusion and Chaos Abilities are excluded from this effect.

Sub-Terra Reaction: Allows your Bakugan to force all Bakugan on your opponent's side of the field to change to the Sub-Terra attribute for the duration of the round.

Vital Neptune: Allows your Sirenoid Bakugan to neutralize your opponent's most recent Ability Card played. In addition, increase Sirenoid's power level by 200 points.

Ripple Shield: Allows your Sirenoid Bakugan to decrease your opponent's Bakugan's power level by 400 points.

Deborah Anthemusa: Allows your Sirenoid Bakugan to neutralize all of your opponent's Ability Cards that have been played during this round. In addition, increase Sirenoid's power level by 300 points.


Last edited by BAKUGAN GAUNTLET on Fri Feb 18, 2011 10:22 am; edited 1 time in total
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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
BAKUGAN GAUNTLET


Posts : 11919
Join date : 2010-03-11

____ IP Empty
PostSubject: Re: ____ IP   ____ IP Icon_minitimeFri Feb 18, 2011 9:59 am

Name: Chan Lee
Gender: Female
Age: 14
Team: Resistance

Bakugan:

FOURTRESS (Lv 8)
Power Level = 500
Life Force = ۞175۞
Stand Success = 80%
Defense = 5
Special Shot = +55


Traps:
_____________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Pyrus Reactor (Lv 1): +100 points for all Pyrus Bakugan standing on this Gate Card.

Pyrus Reactor (Lv 7): +500 points for all Pyrus Bakugan standing on this Gate Card.

Ability Cards:

Fire Tornado: Transfers 100 points from your opponent's Bakugan's power level to your Pyrus Bakugan's power level.

Fire Shield: Allows your Pyrus Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Darkus Ante: Allows your Bakugan to negate your opponent's most recent Ability Card played during this round if it involves Darkus Bakugan in any way. Fusion and Chaos Abilities are excluded from this effect.

Phase Drive: Increases your Fourtress' power level by 200 points.

Phaser Glare: Allows your Fourtress Bakugan to decrease your opponent's Bakugan's power level by 200 points.

Phase Breaker: Allows your Fourtress Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Fusion Ability Cards:

Thunder Sky - Thousand Swords Rain: This card can only be played as long as your Phaser Glare Ability Card is active. Allows your Fourtress Bakugan to decrease your opponent's Bakugan's power level by 300 points.
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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
BAKUGAN GAUNTLET


Posts : 11919
Join date : 2010-03-11

____ IP Empty
PostSubject: Re: ____ IP   ____ IP Icon_minitimeFri Feb 18, 2011 10:08 am

Name: Billy Gilbert
Gender: male
Age: 13
Team: resistance all the way! Cool

BAKUGAN:

CYCLOID (Lv 8)
Power Level = 500
Life Force = ۞132۞
Stand Success = 80%
Defense = 5
Special Shot = +56


TRAPS:

n/a
_____________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Sub-Terra Reactor (Lv 1): +100 points for all Sub-Terra Bakugan standing on this Gate Card.

Sub-Terra Reactor (Lv 7): +500 points for all Sub-Terra Bakugan standing on this Gate Card.

Ability Cards:

Sub-Terra Smasher: Allows your Sub-Terra attributed Bakugan to decrease your opponent's Bakugan's power level by 200 points.

Darkus Ante: Allows your Bakugan to negate your opponent's most recent Ability Card played during this round if it involves Darkus Bakugan in any way. Fusion and Chaos Abilities are excluded from this effect.

Copy Cat: Allows your Sub-Terra Bakugan to re-use one of your
opponent's Ability Cards played during this round, regardless of its requirements.

Boom Hammer: Allows your Cycloid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Ski Punch: Increases your Cycloid's power level by 400 points.

Stealth Swing: Allows your Cycloid Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Rocky Punch: Allows your Cycloid Bakugan to decrease your opponent's Bakugan's power level total by 400 points.

Gigantic Hammer: Allows your Cycloid Bakugan to increase your power level total by 300 points.
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PostSubject: Re: ____ IP   ____ IP Icon_minitime

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