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Bakugan Hyperspace (New Vestroia)

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 King Zenoheld's Royal Brawling Profile

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Guest18
KING OF VESTAL / LEVEL 9 BRAWLER
Guest18


Posts : 103
Join date : 2010-02-14

BAKUGAN STATUS
BAKUGAN POINTS:
King Zenoheld's Royal Brawling Profile Left_bar_bleue1000000/1000000King Zenoheld's Royal Brawling Profile Empty_bar_bleue  (1000000/1000000)
LIFE FORCE:
King Zenoheld's Royal Brawling Profile Pbucket0/500King Zenoheld's Royal Brawling Profile DpGFogC  (0/500)

King Zenoheld's Royal Brawling Profile Empty
PostSubject: King Zenoheld's Royal Brawling Profile   King Zenoheld's Royal Brawling Profile Icon_minitimeFri Mar 04, 2011 11:30 am

Name: King Zenoheld
Gender: Male
Occupation: King of Vestal / Vexos Leader

Bakugan:

FARBROS (MAX)
Power Level = 800
Energy Level = <20.5>
Stand Success = 70%
Defense = 8
Special Shot = +93
Special Effect = Able to sacrifice himself from your Profile forever in order to automatically win one game.

*EFFECT ACTIVATED - BAKUGAN DESTROYED*


FARBROS (MAX)
Power Level = 800
Energy Level = <20.5>
Stand Success = 70%
Defense = 8
Special Shot = +93


Bakugan Traps:

FORTRESS GUARD (MAX)
Power Level = 500
Energy Level = <4.0>
Stand Success = 100%
Defense = 5
Special Shot = +53
Special Effect = This Bakugan Trap can only be played by the effect of a successfully activated "Hyper F.A.R.B.A.S." Ability Card. Once this Bakugan Trap has entered the battlefield, create as many duplicates of it as there are opponents in the brawl for the activator. These duplicates replicate the exact stats as the original Fortress Guard and last for the duration of the brawl. This Bakugan Trap is capable of bypassing the prevention of negating an Ability Card three times per brawl.


Accessories (Weapon Systems):

ALTERNATIVE WEAPON SYSTEM (Lv N/A)
Power Boost = +99,200
Compatibility = (FARBROS only)
Stand Success = 100%
Defense = 91
Special Shot = +0


_____________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Pyrus Reactor (Lv 6): +450 points for all Pyrus Bakugan standing on this Gate Card.

Forcement Enemy: This card increases each of your standing Bakugan's power levels by 100 points for every Bakugan on your opponent's side of the battlefield.

Element Merge: This card transfers 200 points from each of your opponent's Bakugan standing in the battle to each of your own Bakugan standing in the battle.

Land Pressure: This card decreases each of your opponent's Bakugan's power levels by 200 points. In addition, immobilize one of your opponent's Bakugan currently in the battle.

Silent Land: This card immobilizes all of your opponent's current standing Bakugan.

Change-Link Force: This card reverses the effects of all of your opponent's active Ability Cards played during this round.

Devour "Attribute": This card allows its owner to call out the name of a Bakugan attribute. Drain all of the power belonging to Bakugan on the battlefield that possess the same attribute as the one you called out.

Ability Cards:

Twin Horn Pulsar: *Requires at least <4.5> for your Farbros Bakugan to use this Ability Card.* Transfers 400 points from your opponent's Bakugan's power level total to your Farbros' total. If there are additional Bakugan on your opponent's side of the field that possess the same attribute, decrease each of their power levels by 400 points as well.

Fire Spartan: *Requires at least <3.0> for your Farbros Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level total to your Farbros' total.

Super Cell: *Requires at least <5.0> for your Farbros Bakugan to use this Ability Card. Transfers 500 points from your opponent's Bakugan's power level total to your Farbros' total.

Garland Claw: *Requires at least <1.5> for your Farbros Bakugan to use this Ability Card.* Increases your Farbros' power level by 300 points.

Farbros XM: *Requires at least <4.5> for your Farbros Bakugan to use this Ability Card.* Restores your weakened Assail Farbros' power level back to its base level if an opponent has decreased its power level in any way during this round. In addition, if your opponent possesses a higher power level total, increase Assail Farbros' power level by however many points it requires to reach the opponent's current total.

Shadow Blast: *Requires at least <5.0> for your Assail Farbros Bakugan to use this Ability Card.* Allows your Assail Farbros to decrease each of your opponent's Bakugan's power levels by 400 points for every Bakugan your opponent has on his/her side of the field. The devastating force from the successful activation of this Ability Card allows the one who activated it to destroy the Bakugan from the opponent's Profile if you have defeated it by 500 points or higher, instead of capturing it.

Shining Oricalcum: *Requires at least <8.0> for your Assail Farbros Bakugan to use this Ability Card.* Allows your Assail Farbros Bakugan to neutralize all of your opponent's active Ability and Fusion Ability Cards played during this round. Also, remove from the game all additional Bakugan your opponent has used during this round. Chaos Abilities are excluded from this effect.

Gallium Shield: *Requires at least <4.0> for your Farbros Bakugan to use this Ability Card.* Allows your Farbros Bakugan to decrease each of your opponent's Bakugan's power levels by 500 points.

Close Flame: *Requires at least <1.0> for your Farbros Bakugan to use this Ability Card.* Allows your Farbros Bakugan to decrease your opponent's Bakugan's power level by 200 points.

Ground Breaker: *Requires at least <2.5> for your Farbros Bakugan to use this Ability Card* Allows your Farbros Bakugan to nullify the Gate Card where it is standing.

Meteor Driver: *Requires at least <7.0> for your Assail Farbros Bakugan to use this Ability Card.* Transfers 500 points from your opponent's Bakugan's power level to your Assail Farbros' total. The devastating force from the successful activation of this Ability Card allows the one who activated it to destroy the Bakugan from the opponent's Profile if you have defeated it by 500 points or higher, instead of capturing it.

Hyped Cell: *Requires at least <8.0> for your Farbros Bakugan to use this Ability Card.* Increases your Farbros' power level by 700 points and decreases each of your opponent's Bakugan's power levels by 500 points.

Hellion Breath: *Requires at least <6.0> for your Farbros Bakugan to use this Ability Card.* Adds half of each opponent's non-Mechanical Bakugan's base power levels to your Farbros Bakugan. In addition, allows your Farbros to prevent your opponent from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

Ice Burst: *Requires at least <3.0> for your Farbros Bakugan to use this Ability Card.* Allows your Farbros Bakugan to freeze all non-Mechanical Bakugan on the battlefield. Preventing them from leaving the game in mid-battle. This card is capable of neutralizing an opponent's surrender until the battle is complete.

Ramzana Arrow: *Requires at least <6.5> for your Farbros Bakugan to use this Ability Card.* Transfers 400 points from your opponent's Bakugan's power level total to your Farbros' total.

Zeus System: This is a Level I class Ability Card. Allows your Alternative Weapon System to multiply its own power level increments granted from Ability Cards by the number of opponents it is facing during battle this round. Also, multiply the power reductions granted from Ability Cards caused to opponents times the number of current opponents in the battle against the Alternative Weapon System. In addition, increases your Alternative's power level by 500 points. This Ability Card cannot be negated in any way.

Power Ball: This is a Level I class Ability Card. Increases your Alternative Weapon System's power level by 1000 points. Any Bakugan, brawler, and any one forum on Bakugan Hyperspace (New Vestroia) (except for the one where the current battle is taking place) that is attacked by this fatal blast unopposed will be destroyed. This Ability Card cannot be negated in any way.

Vestallian Cannon: This is a Level II class Ability Card. Doubles your Alternative Weapon System's current power level total. Any Bakugan, brawler, and any one forum on Bakugan Hyperspace (New Vestroia) (except for the one where the current battle is taking place) that is attacked by this fatal blast unopposed will be destroyed. This Ability Card cannot be negated in any way.

Hyper F.A.R.B.A.S.: This is a Level III class Ability Card. Restores your weakened Alternative Weapon System's power level back to its base level if an opponent has decreased its power level in any way during this round. In addition, if your opponent possesses a higher power level total, increase Alternative Weapon System's power level by however many points it requires to reach the opponent's current total. Finally, the user of this card may dispatch one "Pyrus Fortress Guard" Bakugan from his/her profile. This Ability Card cannot be negated in any way.

Proton Range: *Requires at least <1.5> for your Fortress Bakugan Trap to use this Ability Card.* Allows your Fortress Bakugan Trap to decrease each of your opponent's Bakugan's power levels by 100 points.

Proton Mars: *Requires at least <1.0> for your Fortress Bakugan Trap to use this Ability Card.* Increases your Fortress' power level by 200 points.

Crossfire: *Requires at least <4.0> for your Fortress Bakugan Trap to use this Ability Card. Allows your Fortress Bakugan Trap to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, allows Fortress to decrease each of your opponent's Bakugan's power levels by 300 points and increases Fortress' total by 300 points.
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