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 Drago's Battle Gear Test #2: Dan Vs. Keith

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Guest20
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 4:38 am

As we should. Not a bad move, Dan. You are truly utilizing all the weapons in your arsenal. Eventually, you won't need Scorpion once you have full control of Jetkor and understand how to use it fully.

Ability, Activate!

???: Transfers 400 points from your opponent's Bakugan's power level total to your Rock Hammer Battle Gear's total.

6 Card Counts Remaining + 2 Battle Gear Counts

Helix Drago *Jetkor* + Scorpion 1250G Vs. Coredem *Rock Hammer* 2000G
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Dan
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 4:48 am

Keith wrote:
As we should. Not a bad move, Dan. You are truly utilizing all the weapons in your arsenal. Eventually, you won't need Scorpion once you have full control of Jetkor and understand how to use it fully.

Ability, Activate!

???: Transfers 400 points from your opponent's Bakugan's power level total to your Rock Hammer Battle Gear's total.

6 Card Counts Remaining + 2 Battle Gear Counts

Helix Drago *Jetkor* + Scorpion 1250G Vs. Coredem *Rock Hammer* 2000G

that's the battle gear ability! O__O i pay attention keith and that's the one i gotta bust!

ability activate! dragon balance! that negates rock hammer's ability and snatches 300 of ur gs to put on drago and jetkor Cool

HELIX DRAGO + JETKOR + SCORPIO (1950 gs) VS COREDEM + ROCK HAMMER (1300 gs)

2 ABILITIES

and whaddya mean by that? ur not gonna make me ditch scorpio r u?...... i've had him for as long as i can remember since we joined bnhs T___T
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:00 am

Of course not, Dan. I'm not going to make you do anything with him. He could become a very useful backup measure, but not one that is needed in each battle. A Battle Gear, in the hands of an experienced user, can be more useful than a Trap.

Ability, Activate!

???: Allows your Coredem Bakugan to negate your opponent's most recent Ability Card played. In addition, increases Coredem's power level by 400 points.

4 Card Counts Remaining + 2 Battle Gear Counts

Helix Drago *Jetkor* + Scorpion 1250G Vs. Coredem *Rock Hammer* 2400G

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Dan
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:12 am

oh i gotcha Cool thx pal i hope ur right itd be awsm to only need scorpio as an emergency move Cool

double ability activate! burning reflector + firim tornado! first we negate ur ability with defense then we take away 400 of ur gs with awfense! Cool after that those 400 gs go straight to drago

HELIX DRAGO + JETKOR + SCORPIO (2350 gs) VS COREDEM + ROCK HAMMER (900 gs)

0 ABILITIES

we're outta abilities but that should be enough i really don't think u can come back with a difference like THAT Cool gg keith
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HELIX DRAGO
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:19 am

Dan wrote:
oh i gotcha Cool thx pal i hope ur right itd be awsm to only need scorpio as an emergency move Cool

double ability activate! burning reflector + firim tornado! first we negate ur ability with defense then we take away 400 of ur gs with awfense! Cool after that those 400 gs go straight to drago

HELIX DRAGO + JETKOR + SCORPIO (2350 gs) VS COREDEM + ROCK HAMMER (900 gs)

0 ABILITIES

we're outta abilities but that should be enough i really don't think u can come back with a difference like THAT Cool gg keith

You can't be so sure, Dan. Try not to assume so much when we know so little about them... If I've adapted to Keith's brawling style, then I have a feeling he's still hiding a few tricks up his sleeve...
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:29 am

Don't be so quick to assume you have claimed victory, Dan. There are cards still left to activate.

Double Ability, Activate!

???: Allows your Coredem Bakugan to decrease your opponent's Bakugan's power level total by 500 points.

???: Increases your Coredem's power level by 300 points.

1 Card Count Remaining + 2 Battle Gear Counts

Helix Drago *Jetkor* + Scorpion 1550G Vs. Coredem *Rock Hammer* 1200G

Gate Card, Open!

Enemy Re-setter: This card neutralizes all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, double the increments or reductions in power of all future Ability Cards activated for Battle Gear during this round.

Helix Drago *Jetkor* + Scorpion 850G Vs. Coredem *Rock Hammer* 2700G

It's nearly the end of this test, Dan.
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Dan
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:46 am

Keith wrote:
Don't be so quick to assume you have claimed victory, Dan. There are cards still left to activate.

Double Ability, Activate!

???: Allows your Coredem Bakugan to decrease your opponent's Bakugan's power level total by 500 points.

???: Increases your Coredem's power level by 300 points.

1 Card Count Remaining + 2 Battle Gear Counts

Helix Drago *Jetkor* + Scorpion 1550G Vs. Coredem *Rock Hammer* 1200G

Gate Card, Open!

Enemy Re-setter: This card neutralizes all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, double the increments or reductions in power of all future Ability Cards activated for Battle Gear during this round.

Helix Drago *Jetkor* + Scorpion 850G Vs. Coredem *Rock Hammer* 2700G

It's nearly the end of this test, Dan.

MAN U ACTUALLY USED THAT GATE?!?!???! Mad Mad Mad Mad Mad Mad Mad Mad Mad

ur not playing any more battle gear abilities this should stop u before u do!

BATTLE GEAR ABILITY ACTIVATE! JETKOR! that stops u from playing any more abilities for ALL the bakugan u have out and that includes battle gear too i think

HELIX DRAGO + JETKOR + SCORPIO (850 gs) VS COREDEM + ROCK HAMMER (2700 gs)

0 ABILITIES + 2 BATTLE GEAR ABILITIES

that's obviously not gonna change the score at all -.- so drago let's throw in ur special effect! Cool
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HELIX DRAGO
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:49 am

I don't think it's going to be enough, Dan... But I respect your decision all the same.

PYRUS BURNOUT!
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Dan
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:53 am

that knocks rock hammer off coredem and takes away his rock hammer ability! u lose 500 gs and we gain 400 back Cool

HELIX DRAGO + JETKOR + SCORPIO (1250 gs) VS COREDEM (2200 gs)

0 ABILITIES + 2 BATTLE GEAR ABILITIES that i don't have -__-

ok that's really all i can do........... i guess that failed too huh? T__T

LIFE GAUGE: 0 gs
Life Gauge at 0G\'s
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:58 am

You are getting better, Dan. Without that safety measure limiting you, the brawl might have ended oppositely. I'll take Jetkor back right away in order to heighten the tolerance level of the safety precautions. I'll notify you when I feel I have corrected the error.
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 5:59 am

Dan wrote:
that knocks rock hammer off coredem and takes away his rock hammer ability! u lose 500 gs and we gain 400 back Cool

HELIX DRAGO + JETKOR + SCORPIO (1250 gs) VS COREDEM (2200 gs)

0 ABILITIES + 2 BATTLE GEAR ABILITIES that i don't have -__-

ok that's really all i can do........... i guess that failed too huh? T__T

LIFE GAUGE: 0 gs
Life Gauge at 0G\'s

Don't be too hard on yourself, Dan. It was an excellent comeback, but just a little late on the draw, that's all... I'm sure that next time will be much different, but I'm proud of you for using the Battle Gear, regardless of the outcome. Wink
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PostSubject: Re: Drago's Battle Gear Test #2: Dan Vs. Keith   Sun Jun 12, 2011 6:15 am

thx guys Cool i gotta admit coredem's tough and u DID actually brawl better this time keith i guess u weren't kidding huh? lol

just lemme know when u think jetkor's safe to use again and i'll be back for more pal Cool
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