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 Gus' Brawler Profile

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Guest7
LEVEL 9 BRAWLER
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Posts : 419
Join date : 2010-02-14

BAKUGAN STATUS
BAKUGAN POINTS:
2000/1000000  (2000/1000000)
LIFE FORCE:
0/500  (0/500)

PostSubject: Gus' Brawler Profile   Wed Apr 28, 2010 8:59 pm

Name: Gus Grav
Gender: Male
Age: 17
Team: Bakugan Brawler Resistance

Bakugan:

REX VULCAN (Guardian) (MAX)
Power Level = 700
Life Force =
۞35۞
Stand Success = 80%
Defense = 7
Special Shot = +78
Special Effect = Able to sacrifice ۞187۞ from his own Life Energy in order to halve the damage dealt to your Life Gauge when Rex Vulcan is involved in the battle. This effect is only usable once per game.

*RECLAIMED FROM MIRA*

HAMMERSAUR (Lv 5)
Power Level = 350
Life Force = ۞102۞
Stand Success = 75%
Defense = 4
Special Shot = +41
Special Effect = Able to sacrifice 50 points from your Life Gauge in order to neutralize your opponent's Ability Card when stood. This effect lasts throughout the whole game, but payment is required for each use.

ANCHORSAUR (Lv 5)
Power Level = 350
Life Force = ۞102۞
Stand Success = 75%
Defense = 4
Special Shot = +41

FREEZER (Lv 5)
Power Level = 350
Life Force = ۞50۞
Stand Success = 70%
Defense = 4
Special Shot = +28


ALTO BRONTES (Guardian - Volt) (MAX)
Power Level = 600
Life Force =
۞-98۞
Stand Success = 75%
Defense = 8
Special Shot = +96
Stealth Mode = Able to prevent Alto Brontes' power level from being reduced in any way for one round. This effect is only usable once per game.

*DECEASED*


BLAST ELICO (Guardian - Mylene) (MAX)
Power Level = 700
Life Force = ۞353۞
Stand Success = 80%
Defense = 5
Special Shot = +99
Attribute Change =
Sub-Terra & Haos

Traps:

HEXADOS (Lv 5)
Power Level = 350
Life Force = ۞127۞
Stand Success = 100%
Defense = 4
Special Shot = +52

*RECLAIMED FROM MIRA*


BRACHIUM (MAX)
Power Level = 500
Energy Level = <5.0>
Stand Success = 100%
Defense = 3
Special Shot = +68

*CAPTURED BY DAN*

GRAFIAS (MAX)
Power Level = 500
Energy Level = <7.0>
Stand Success = 100%
Defense = 4
Special Shot = +62

*CAPTURED BY DAN*

SPITARM (MAX)
Power Level = 500
Energy Level = <4.0>
Stand Success = 100%
Defense = 5
Special Shot = +64

*CAPTURED BY DAN*


Laser Saber Techniques

Attacks

Stab *153*: <-158 ENERGY> Lunge at your opponent by trying to impale them with the tip of your saber. Only "Parry" can evade this attack.

Upper Strike *146*: <-136 ENERGY> Standard upward slash. Difficult to evade.

Lower Strike *260*: <-73 ENERGY> Standard downward slash. Easy to evade.

Diagonal Strike *144*: <-147 ENERGY> Complex slanting slash. Fast attack, difficult to parry.

Leap Strike *237*: <-152 ENERGY> Complex jumping slash combo. Difficult to counter in any way.

Defenses

Guard *294*: <-50 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.

Parry *246*: <-116 ENERGY> Deflect an attack by the opponent. If successful, deals minor damage to the opponent and evades their attack.

Features

Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.

Retract: Shorten the length of your saber for less power in order to gain 100 energy per retraction, decreasing each of your future attacks and defenses by 50%.
________________________

Gate Cards:

Sub-Terra Reactor (Lv 1): +100 points for all Sub-Terra Bakugan standing on this Gate Card.

Sub-Terra Reactor (Lv 5): +400 points for all Sub-Terra Bakugan standing on this Gate Card.

Transducer: This card transfers all of your opponent's Bakugan's power level total points to your own Bakugan's power level total.

Ring Zero: This card neutralizes all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

Abilities:

Ray Drill: Increases your Hexados' power level by 200 points.

Land Twist: Allows your Hexados Bakugan Trap to decrease your opponent's Bakugan's power level by 200G's.

Eraser: Allows your Hexados Bakugan Trap to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Ventus Diffuse: *Requires at least <1.0> for your Spitarm Bakugan Trap to use this Ability Card.* Allows your Spitarm Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

Aquos Press-Shield: *Requires at least <3.5> for your Grafias Bakugan Trap to use this Ability Card.* Allows your Grafias Bakugan Trap to increase its power level by however many points your opponent increases his/her Bakugan by throughout the round.

Aquos Cyclo-Wave: *Requires at least <3.5> for your Grafias Bakugan Trap to use this Ability Card.* Increases your Grafias' power level by 400 points.

Haos Unity: *Requires at least <5.0> for your Brachium Bakugan Trap to use this Ability Card.* Increases your Brachium's power level by half of the total power level of your opponent's Bakugan's total power level.

Ventus Power-Blow: *Requires at least <3.5> for your Spitarm Bakugan Trap to use this Ability Card.* Allows your Spitarm to decrease each of your opponent's Bakugan's power levels by 100 points times the number of Bakugan you currently have on the battlefield.

Haos Drain: *Requires at least <1.0> for your Brachium Bakugan Trap to use this Ability Card.* Increases your Brachium's power level by 200 points.


Wizard Proxy: Allows your Alto Brontes to transfers 300 points from your opponent's Bakugan to one of your own Bakugan.

Atmosphere: Transfers 400 points from your opponent's Bakugan's power level to your Alto Brontes' total.

Black Gates: Allows your Alto Brontes Bakugan to nullify the Gate Card where he's standing.

Shining Nightmare: Increases your Alto Brontes' power level by 400 points.

Sprite Glow: Allows your Alto Brontes Bakugan to decrease your opponent's Bakugan's power level by 300 points.

Magic Dice: Uses your Alto Brontes to allow you to roll one die. The resulting number rolled determines which effect this Ability Card has in battle.

1. Rolling a 1 increases your Alto Brontes' power level by 200 points.
2. Rolling a 2 allows your Alto Brontes to decrease your opponent's Life Gauge by 50 points.
3. Rolling a 3 allows your Alto Brontes to nullify the Gate Card where he's standing.
4. Rolling a 4 allows your Alto Brontes to decrease your opponent's Bakugan's power level by 200 points.
5. Rolling a 5 allows your Alto Brontes to prevent your opponent's current standing Bakugan from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.
6. Rolling a 6 allows your Alto Brontes to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Trance Rapture Illusion: Allows your Alto Brontes Bakugan to decrease your opponent's Bakugan's power level by 300 points.

Hammer Knuckles: Transfers 300 points from your opponent's Bakugan's power level to your Rex Vulcan's total.

Mega Phi Blow: Transfers 400 points from your opponent's Bakugan's power level to your Rex Vulcan's total.

Hydro Typhoon: Transfers 300 points from your opponent's Bakugan's power level to your Aquos Blast Elico's total.

Forcement Power: Allows your Sub-Terra Blast Elico to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Reflection Jacket: Allows your Sub-Terra Blast Elico to neutralize your opponent's next Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Sub-Terra Force Alive: Allows your Sub-Terra Blast Elico to nullify the Gate Card where he is standing. In addition, double the power levels of all Sub-Terra Bakugan standing on the battlefield.

Gaia Divide: Allows your Sub-Terra Blast Elico to decrease your opponent's Bakugan's power level by 500 points.

Hyper Impact: Transfers 500 points from your opponent's Bakugan's power level to your Rex Vulcan's total.

Land Blow: Transfers 300 points from your opponent's Bakugan's power level to your Sub-Terra Blast Elico's total.

Hyper Aegis: Enables your Rex Vulcan to neutralize all of your opponent's active Ability Cards played during this round and increases that Rex Vulcan's power level by 500 points.

Fusion Abilities:

Drill Booster: Increases your Rex Vulcan's power level by 400 points.

Gaia Booster: Transfers 300 points from your opponent's Bakugan's power level to your Sub-Terra Blast Elico's total.
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