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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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 Ace's Brawling Profile

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Ace
LEVEL 7 BRAWLER
Ace


Posts : 388
Join date : 2010-04-29

BAKUGAN STATUS
BAKUGAN POINTS:
Ace's Brawling Profile Left_bar_bleue-500/1000000Ace's Brawling Profile Empty_bar_bleue  (-500/1000000)
LIFE FORCE:
Ace's Brawling Profile Pbucket472/500Ace's Brawling Profile DpGFogC  (472/500)

Ace's Brawling Profile Empty
PostSubject: Ace's Brawling Profile   Ace's Brawling Profile Icon_minitimeThu Apr 29, 2010 1:03 am

Name: Ace Grit
Gender: Male
Age: 16
Team: Resistance

Bakugan:

MIDNIGHT PERCIVAL (Guardian) (Lv 8)
Power Level = 600
Life Force = ۞343۞
Stand Success = 80%
Defense = 6
Special Shot = +100
Special Effect = Able to combine power levels with your Bakugan Trap at any time. This effect lasts throughout the whole game.

*BESTOWED WITH CORE DARKUS ATTRIBUTE ENERGY*
*RECLAIMED FROM MIRA*


RAFFLESIAN (Lv 5)
Power Level = 350
Life Force = ۞56۞
Stand Success = 60%
Defense = 2
Special Shot = +45

*RECLAIMED BY BARON*


Traps:

RAD FLY (Lv 4)
Power Level = 500
Life Force = ۞163۞
Stand Success = 100%
Defense = 3
Special Shot = +72

*RECLAIMED FROM MIRA*


Laser Saber Techniques:

Attacks

Mid Strike *141*: <-95 ENERGY> Standard mid-height slash. Balanced evasion difficulty.

Upper Strike *135*: <-136 ENERGY> Standard upward slash. Difficult to evade.

Stab *145*: <-162 ENERGY> Lunge at your opponent by trying to impale them with the tip of your saber. Only "Parry" can evade this attack.

Diagonal Strike *158*: <-153 ENERGY> Complex slanting slash. Fast attack, difficult to parry.

Defenses

Guard *198*: <-32 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.

Parry *235*: <-108 ENERGY> Deflect an attack by the opponent. If successful, deals minor damage to the opponent and evades their attack.

Features

Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.
_______________________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_________________________

Gate Cards:

Darkus Reactor (Lv 2): +200 points for all Darkus Bakugan standing on this Gate Card.

Darkus Reactor (Lv 3): +250 points for all Darkus Bakugan standing on this Gate Card.

Ability Cards:

Darkus Vortex: Increases your Darkus Bakugan's power level by 150 points and decreases your opponent's Bakugan's power level by 50 points.

Black Out: Allows your Midnight Percival Bakugan to negate all of your opponent's active Ability Cards that have been played during this round. Fusion and Chaos Abilities are excluded from this effect.

Stray Thunder: Increases your Midnight Percival's power level by 300 points.

Thunder Sword: Increases your Midnight Percival's power level by 300 points.

Dual Buster: Allows your Rad Fly Bakugan Trap to increase each of your standing Bakugan by 200 points, including the Rad Fly.

Geor Gunner: Increases your Midnight Percival's power level by 500 points.

Blind Shield: Transfers 300 points from your opponent's Bakugan's power level to your Midnight Percival's total.

Stuka Enemy: Increases your Rad Fly's power level by 300 points.

Fusion Ability Cards:

Vermilion: If your opponent activates an Ability Card that increases his/her Bakugan's power level, allows your Midnight Percival Bakugan to lower that increase by 200 points.

Death Karbia: Transfers 200 points from your opponent's Bakugan's power level to your Midnight Percival's total.
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