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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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 Dan's Brawling Profile

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Dan
LEVEL 10 BRAWLER
Dan


Posts : 1143
Join date : 2010-04-29
Age : 25

BAKUGAN STATUS
BAKUGAN POINTS:
Dan's Brawling Profile Left_bar_bleue9500/1000000Dan's Brawling Profile Empty_bar_bleue  (9500/1000000)
LIFE FORCE:
Dan's Brawling Profile Pbucket8/500Dan's Brawling Profile DpGFogC  (8/500)

Dan's Brawling Profile Empty
PostSubject: Dan's Brawling Profile   Dan's Brawling Profile Icon_minitimeThu Apr 29, 2010 2:29 am

Name: Dan Kuso
Gender: Male
Age: 12
Team: Resistance

Bakugan:

PERFECT HELIX DRAGONOID (Guardian) (Lv 7)
Power Level = 900
Life Force =
۞30۞
Stand Success = 90%
Defense = 7
Special Shot = +87
Special Effect 1 = Able to return your opponent's Battle Gear in the battle attached to his/her Bakugan to his/her hand. No damage is inflicted on the opponent's Life Gauge for the returning of the Battle Gear. This effect is only usable once per game.
Special Effect 2 = Allows your Helix Dragonoid Bakugan to mimic the power of an opponent's in-game Bakugan's special effect for one turn only. This effect can only be used once per game.

*RECLAIMED FROM SPECTRA*
*BESTOWED WITH CORE PYRUS ATTRIBUTE ENERGY*

VERIAS (Lv 5)
Power Level = 350
Life Force = ۞50۞
Stand Success = 60%
Defense = 2
Special Shot = +40

RAFFLESIAN (Lv 5)
Power Level = 350
Life Force = ۞56۞
Stand Success = 60%
Defense = 2
Special Shot = +40

ATMOS (Lv 5)
Power Level = 350
Life Force = ۞50۞
Stand Success = 65%
Defense = 2
Special Shot = +47


APOLLONIR (MAX) (Survival Bakugan)
Power Level = 500
Life Force =
۞0۞
Stand Success = 80%
Defense = 8
Special Shot = +85

*DECEASED*


Traps:

SCORPION (Lv 5)
Power Level = 350
Life Force = ۞147۞
Stand Success = 100%
Defense = 3
Special Shot = +41

SPYDERFENCER (MAX)
Power Level = 500
Energy Level = <3.5>
Stand Success = 100%
Defense = 4
Special Shot = +55

*CAPTURED FROM MIRA*


DARK HOUND (MAX)
Power Level = 500
Energy Level = <4.5>
Stand Success = 100%
Defense = 4
Special Shot = +62

*CAPTURED FROM MIRA*


GRAFIAS (MAX)
Power Level = 500
Energy Level = <7.0>
Stand Success = 100%
Defense = 4
Special Shot = +62

*CAPTURED FROM GUS*


SPITARM (MAX)
Power Level = 500
Energy Level = <4.0>
Stand Success = 100%
Defense = 5
Special Shot = +64

*CAPTURED FROM GUS*


GRAKAS HOUND (MAX)
Power Level = 500
Energy Level = <3.5>
Stand Success = 100%
Defense = 5
Special Shot = +58

*CAPTURED FROM MIRA*


BRACHIUM (MAX)
Power Level = 500
Energy Level = <5.0>
Stand Success = 100%
Defense = 3
Special Shot = +68

*CAPTURED FROM GUS*


Battle Gear:

JETKOR (Lv -)
Power Boost = +100
Compatibility = Level 10
Stand Success = 100%
Defense = 4
Special Shot = +83


Laser Saber Techniques:

Attacks

Mid Strike *143*: <-48 ENERGY> Standard mid-height slash. Balanced evasion difficulty.

Upper Strike *140*: <-137 ENERGY> Standard upward slash. Difficult to evade.

Lower Strike *258*: <-49 ENERGY> Standard downward slash. Easy to evade.

Diagonal Strike *150*: <-147 ENERGY> Complex slanting slash. Fast attack, difficult to parry.

Defenses

Guard *289*: <-42 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.

Parry *226*: <-115 ENERGY> Deflect an attack by the opponent. If successful, deals minor damage to the opponent and evades their attack.

Features

Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.

Retract: Shorten the length of your saber for less power in order to gain 100 energy per retraction, decreasing each of your future attacks and defenses by 50%.
_________________________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Pyrus Reactor (Lv 1): +100 points for all Pyrus Bakugan standing on this Gate Card.

Pyrus Reactor (Lv 2): +150 points for all Pyrus Bakugan standing on this Gate Card.

Pyrus Reactor (Lv 2): +200 points for all Pyrus Bakugan standing on this Gate Card.

Ability Cards:

Fire Shield: Allows your Pyrus Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Fire Tornado: Transfers 100 points from your opponent's Bakugan's power level to your Pyrus Bakugan's power level.

Glow Blow-Off: Increases your Rafflesian's power level by 200 points.

Typhoon Chafe: Increases your Atmos' power level by 100 points.

Arian Siva: Increases your Verias' power level by 100 points.

Satellite Boost: This card can only be played as long as your "Burning Dragon", "Shooting Dragon", or "Galactic Dragon" Ability Card is active. Allows your Scorpion Bakugan Trap to reactivate one of the active Ability Cards stated previously for your Dragonoid Bakugan and add an extra 100 points to the increase of that card's effect.

Reflection Boost: Allows your Scorpion Bakugan Trap to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, decrease your opponent's Bakugan's power level by 100 points.

Neo Valute: Allows your Apollonir Bakugan to decrease your opponent's Bakugan's power level total down to Apollonir's base level.

Cyan Glow: Allows your Apollonir Bakugan to reduce your opponent's Bakugan's power level total down to 0.

Maximum Pyrus: Increases your Apollonir's power level by 200 points.

Dispel Roll-over: Allows your Apollonir Bakugan to revert the power levels of all Bakugan on the battlefield back to their base levels.

Dragon Proudia: Sacrifice half of your Life Gauge in order to activate this card. Allows your Apollonir Bakugan to reduce his own power level down to 0, and then absorb the power gained by the opponent's Bakugan until his/her Bakugan have been drained to their base levels.


Superior Shield: Allows your Cross Dragonoid Bakugan to negate your opponent's Ability Card played during this round. In addition, increase Cross Dragonoid's power level by 200 points.

Fire Reflector: Allows your Cross Dragonoid Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Shooting Dragon: Increases your Cross Dragonoid's power level by 500 points.

Darkus Howling: *Requires at least <1.0> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

Darkus Paralyze: *Requires at least <3.0> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan Trap to prevent your opponent from activating any more Ability Cards for one Bakugan under their control for the rest of the round.

Darkus Cave: *Requires at least <0.5> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan to increase all Bakugan on the battlefield's power levels by 100 points.

Sub-Terra Seeker: *Requires at least <3.5> for your Grakas Hound Bakugan Trap to use this Ability Card.* Enables your Grakas Hound Bakugan Trap to increase its power level by however many points your opponent's most recent Ability Card played increased his/her own Bakugan by, or less.

Ventus Diffuse: *Requires at least <1.0> for your Spitarm Bakugan Trap to use this Ability Card.* Allows your Spitarm Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

Aquos Press-Shield: *Requires at least <3.5> for your Grafias Bakugan Trap to use this Ability Card.* Allows your Grafias Bakugan Trap to increase its power level by however many points your opponent increases his/her Bakugan by throughout the round.

Aquos Cyclo-Wave: *Requires at least <3.5> for your Grafias Bakugan Trap to use this Ability Card.* Increases your Grafias' power level by 400 points.

Haos Unity: *Requires at least <5.0> for your Brachium Bakugan Trap to use this Ability Card.* Increases your Brachium's power level by half of the total power level of your opponent's Bakugan's total power level.

Ventus Power-Blow: *Requires at least <3.5> for your Spitarm Bakugan Trap to use this Ability Card.* Allows your Spitarm to decrease each of your opponent's Bakugan's power levels by 100 points times the number of Bakugan you currently have on the battlefield.

Haos Frain: *Requires at least <1.0> for your Brachium Bakugan Trap to use this Ability Card.* Increases your Brachium's power level by 200 points.

Pyrus Volting: *Requires at least <1.5> for your Spyderfencer Bakugan Trap to use this Ability Card.* Increases your Spyderfencer on your Maxus Dragonoid's power level by 300 points.

Dragon Shield: Allows your Cross Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. In addition, increase Cross Dragonoid's power level by 300 points and increase all of your other standing Bakugan by 200 points apiece.

Spinning Tornado: Allows your Cross Dragonoid Bakugan to revert your opponent's Bakugan's power level back down to its base level.

Burning Infinity: Increases your Perfect Cross Dragonoid's power level by 600 points and decreases each of your opponent's Bakugan's power levels by 500 points.

Maximum Maxus Dragon: Transfers 500 points from your opponent's Bakugan's power level to your Perfect Cross Dragonoid's total.

Dragon Hummer: Allows your Helix Dragonoid to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Firim Tornado: Transfers 400 points from your opponent's Bakugan's power level to your Helix Dragonoid's total.

Galactic Dragon: Increases your Helix Dragonoid's power level by 500 points.

Helix Shield: Rises your Helix Dragonoid's power level by however many points it requires to match your opponent's current total. In addition, increase your Helix Dragonoid's power level by 200 points.

Dragon Phalanx: Allows your Helix Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, transfers 300 points from your opponent's Bakugan's power level to your Helix Dragonoid's total.

Burning Reflector: Allows your Helix Dragonoid Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Jetkor: Allows your Jetkor Battle Gear to prevent your opponent's current Bakugan in the battle from activating any more Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect.

Jetkor Level II: This is a Level II class Ability Card. Increases your Jetkor Battle Gear's power level by however many points your most recent Ability Card played had given to the Bakugan it had applied to, but at double the original power.

Jetkor Level III: This is a Level III class Ability Card. Allows your Jetkor Battle Gear to reuse the effects of one Ability Card that the owner has activated during the current round. However, the Bakugan equipped to Jetkor decreases its power level by 500 points. Fusion and Chaos Abilities are excluded from this effect.

Fusion Abilities:

Vanishing Fire: *Requires at least <3.0> for your Maxus Dragonoid Bakugan to use this Fusion Ability Card.* Ventus, Sub-Terra, and Darkus Ability. Transfers 300 points from your opponent's Bakugan's power level total to your Maxus Dragonoid's total.

Ultimate Gardiner: *Requires at least <6.0> for your Maxus Dragonoid Bakugan to use this Fusion Ability Card.* Pyrus, Sub-Terra, Haos, Darkus, Aquos, and Ventus Ability. Increases your Maxus Dragonoid's power level by 1200 points.

Dragon Surge: Transfers 600 points from your opponent's Bakugan's power level to your Helix Dragonoid's total.
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