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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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 Mira's Brawling Profile

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Mira
LEVEL 8 BRAWLER
Mira


Posts : 695
Join date : 2010-04-28
Age : 30
Location : Alpha City - New Vestroia

BAKUGAN STATUS
BAKUGAN POINTS:
Mira's Brawling Profile Left_bar_bleue1500/1000000Mira's Brawling Profile Empty_bar_bleue  (1500/1000000)
LIFE FORCE:
Mira's Brawling Profile Pbucket86/500Mira's Brawling Profile DpGFogC  (86/500)

Mira's Brawling Profile Empty
PostSubject: Mira's Brawling Profile   Mira's Brawling Profile Icon_minitimeWed Apr 28, 2010 9:12 am

Name: Mira Fermen
Gender: Female
Age: 16
Team: Resistance
Traits: Wise, sensible, calm

Bakugan:

MAGMA WILDA (Guardian) (Lv 6)
Power Level = 600
Life Force = ۞316۞
Stand Success = 75%
Defense = 6
Special Shot = +65
Special Effect = Able to decrease damage dealt to your Life Gauge by 100 points. This effect is only usable once per game.

*BESTOWED WITH CORE SUB-TERRA ATTRIBUTE ENERGY*
*RECLAIMED FROM LABORATORY*


FLY BEETLE (Lv 5)
Power Level = 350
Life Force = ۞50۞
Stand Success = 65%
Defense = 2
Special Shot = +37

*DECEASED*

PREMO VULCAN (Lv 8)
Power Level = 500
Life Force = ۞276۞
Stand Success = 75%
Defense = 6
Special Shot = +68
Special Effect = Able to increase his power level by 50 points for every Bakugan your opponent has standing in the battle. This effect is only usable once per game.

*RECLAIMED BY GUS*

ANCIENT NEMUS (Lv 1)
Power Level = 450
Life Force = ۞333۞
Stand Success = 70%
Defense = 4
Special Shot = +93
Attribute Change = Darkus

*BESTOWED WITH HAOS ATTRIBUTE ENERGY*
*RECLAIMED BY BARON*


MIDNIGHT PERCIVAL (Lv 1)
Power Level = 500
Life Force = ۞343۞
Stand Success = 80%
Defense = 4
Special Shot = +85
Special Effect = Able to combine power levels with your Bakugan Trap at any time. This effect lasts throughout the whole game.

*BESTOWED WITH DARKUS ATTRIBUTE ENERGY*
*RECLAIMED BY ACE*


Traps:

BALITON (Lv 5)
Power Level = 350
Life Force =
۞16۞
Stand Success = 100%
Defense = 4
Special Shot = +33

*RECLAIMED FROM LABORATORY*


HEXADOS (Lv 5)
Power Level = 350
Life Force = ۞127۞
Stand Success = 100%
Defense = 4
Special Shot = +52

*RECLAIMED BY GUS*

PIERCIAN (Lv 5)
Power Level = 350
Life Force = ۞125۞
Stand Success = 100%
Defense = 5
Special Shot = +51

*RECLAIMED BY BARON*

RAD FLY (Lv 1)
Power Level = 350
Life Force = ۞163۞
Stand Success = 100%
Defense = 3
Special Shot = +72

*RECLAIMED BY ACE*

SPYDERFENCER (MAX)
Power Level = 500
Energy Level = <3.5>
Stand Success = 100%
Defense = 4
Special Shot = +55

*CAPTURED BY DAN*

GRAKAS HOUND (MAX)
Power Level = 500
Energy Level = <3.5>
Stand Success = 100%
Defense = 5
Special Shot = +58

*CAPTURED BY DAN*

DARK HOUND (MAX)
Power Level = 500
Energy Level = <4.5>
Stand Success = 100%
Defense = 4
Special Shot = +62

*CAPTURED BY DAN*


Laser Saber Techniques:

Attacks:

Upper Strike *96*: <-137 ENERGY> Standard upward slash. Difficult to evade.

Mid Strike *121*: <-50 ENERGY> Standard mid-height slash. Balanced evasion difficulty.

Lower Strike *265*: <-47 ENERGY> Standard downward slash. Easy to evade.

Diagonal Strike *135*: <-138 ENERGY> Complex slanting slash. Fast attack, difficult to parry.

Defenses

Guard *247*: <-36 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.

Parry *175*: <-105 ENERGY> Deflect an attack by the opponent. If successful, deals minor damage to the opponent and evades their attack.

Features

Retract: Shorten the length of your saber for less power in order to gain 100 energy per retraction, decreasing each of your future attacks and defenses by 50%.
_______________________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Sub-Terra Reactor (Lv 5): +400 points for all Sub-Terra Bakugan standing on this Gate Card.

Sub-Terra Reactor (Lv 4): +300 points for all Sub-Terra Bakugan standing on this Gate Card.

Abilities:

Sub-Terra Smasher: Allows your Sub-Terra attributed Bakugan to decrease the opponent's Bakugan's power level by 200 points.

Arian Siva: Increases your Verias' power level by 100 points.

Mirror Window: Allows your Rafflesian Bakugan to disable your opponent from activating any Ability Cards for the current standing Bakugan for the remainder of the round, and decrease the opponent's Bakugan's power level by 50 points for every turn that goes by after this card's activation, as well as a subtraction of 50 points for the opponent's Bakugan for each attempt it makes to negate this card until successful. Once this card has been successfully negated, all damage dealt from it to the opponent's Bakugan vanishes from its power level.

Apollon Head: Increases your Baliton's power level by 200 points.

Clay Roller: Transfers 200 points from your opponent's Bakugan's power level total to your Baliton's total.

Copy Cat: Allows your Sub-Terra Bakugan to re-use one of your opponent's Ability Cards played during this round, regardless of its requirements.

Atlas Shield: Increases your Magma Wilda's power level by 300 points.

Land Twister: Allows your Magma Wilda to prevent your opponent from activating any Ability Cards for the remainder of the round. Fusion and Chaos Abilities are excluded from this effect. Once the opponent reaches your Bakugan's current power level total, this card is automatically negated.

Volcanic Smoke: Allows your Magma Wilda Bakugan to negate all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, increase your Magma Wilda's power level by 200 points.

Gallows Punch: Allows your Magma Wilda Bakugan to decrease your opponent's Bakugan's power level by 300 points.

Vibe Rock: Increases your Magma Wilda's power level by 400 points.

Ares Ball: Increases your Magma Wilda's power level by 400 points.

Darkus Howling: *Requires at least <1.0> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan Trap to decrease your opponent's Bakugan's power level by 200 points.

Darkus Paralyze: *Requires at least <3.0> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan Trap to prevent your opponent from activating any more Ability Cards for one Bakugan under their control for the rest of the round.

Darkus Cave: *Requires at least <0.5> for your Dark Hound Bakugan Trap to use this Ability Card.* Allows your Dark Hound Bakugan to increase all Bakugan on the battlefield's power levels by 100 points.

Sub-Terra Seeker: *Requires at least <3.5> for your Grakas Hound Bakugan Trap to use this Ability Card.* Enables your Grakas Hound Bakugan Trap to increase its power level by however many points your opponent's most recent Ability Card played increased his/her own Bakugan by, or less.


Earth Seeker: Allows your Magma Wilda Bakugan to nullify the Gate Card where he is standing as well as negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Chest Burn: Allows your Magma Wilda Bakugan to negate your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Hyper Earth Ball: Transfers 500 points from your opponent's Bakugan's power level total to your Magma Wilda's total.

Heavy Assail: Increases your Baliton's power level by 300 points.
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