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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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 Volt's Brawling Profile

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Guest15
LEVEL 8 BRAWLER
Guest15


Posts : 234
Join date : 2010-02-14

BAKUGAN STATUS
BAKUGAN POINTS:
Volt's Brawling Profile Left_bar_bleue0/1000000Volt's Brawling Profile Empty_bar_bleue  (0/1000000)
LIFE FORCE:
Volt's Brawling Profile Pbucket0/500Volt's Brawling Profile DpGFogC  (0/500)

Volt's Brawling Profile Empty
PostSubject: Volt's Brawling Profile   Volt's Brawling Profile Icon_minitimeWed Apr 28, 2010 8:35 pm

Name: Volt Luster
Gender: Male
Age: 18
Team: Resistance

Bakugan:

BORIATES (Lv 8)
Power Level = 700
Energy Level = <14.5>
Stand Success = 80%
Defense = 4
Special Shot = +85
Special Effect = Able to reuse one Ability Card Boriates has played during the same round it was activated. This effect is only usable once per game.


Traps:

HEXSTAR (Lv 5)
Power Level = 500
Energy Level = <4.0>
Stand Success = 100%
Defense = 3
Special Shot = +68


Laser Saber Techniques

Attacks

Mid Strike *147*: <-80 ENERGY> Standard mid-height slash. Balanced evasion difficulty.

Upper Strike *142*: <-125 ENERGY> Standard upward slash. Difficult to evade.

Lower Strike *236*: <-96 ENERGY> Standard downward slash. Easy to evade.

Defenses

Guard *269*: <-82 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.

Features

Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.

Retract: Shorten the length of your saber for less power in order to gain 100 energy per retraction, decreasing each of your future attacks and defenses by 50%.
_________________________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Haos Reactor (Lv 1): +100 points for all Haos Bakugan standing on this Gate Card.

Haos Reactor (Lv 4): +300 points for all Haos Bakugan standing on this Gate Card.

Land Pressure: This card decreases each of your opponent's Bakugan's power levels by 200 points. In addition, immobilize one of your opponent's Bakugan currently in the battle.

Silent Land: This card immobilizes all of your opponent's current standing Bakugan.

Abilities:

Haos Flare: Transfers 100 points from your opponent's Bakugan's power level to your Haos Bakugan's power level.

Darkus Ante: Allows your Bakugan to negate your opponent's most recent Ability Card played during this round if it involves Darkus Bakugan in any way. Fusion and Chaos Abilities are excluded from this effect.

Orion Head: *Requires at least <3.0> for your Hexstar Bakugan Trap to use this Ability Card.* Allows your Hexstar Bakugan to decrease each of your opponent's Bakugan's power levels by 300 points. In addition, neutralize all of their active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

Odin Shield: *Requires at least <4.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to prevent your opponent from activating any Ability Cards for any of his/her Bakugan currently standing in this battle. In addition, neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

Prometheus Cannon: *Requires at least <2.5> for your Boriates Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Boriates' total.

Tempest Arrow: *Requires at least <2.5> for your Boriates Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Boriates' total.

Fire-Bolt Axe: *Requires at least <2.5> for your Boriates Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Boriates' total.

Element Glow: *Requires at least <1.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to decrease your opponent's power level by 200 points.

Hyper Tachyon Glow: *Requires at least <2.0> for your Boriates Bakugan to use this Ability Card.* Increases your Boriates' power level by 400 points.

Muzzle Lancer: *Requires at least <1.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to decrease each of your opponent's Bakugan's power levels by 200 points.

Cyma Booster: *Requires at least <1.0> for your Hexstar Bakugan Trap to use this Ability Card.* Only activatable when you have both Boriates and Hexstar on the battlefield. Increases your Boriates' and Hexstar's power levels by 200 points.

Volt Shooter: *Requires at least <1.0> for your Boriates Bakugan to use this Ability Card.* Allows your Boriates Bakugan to decrease your opponent's Bakugan's power level by 200 points.

Fusion Abilities:

Buster Mega-Barrel: *Requires at least <3.5> for your Boriates Bakugan to use this Fusion Ability Card.* Transfers 200 points from your opponent's Bakugan's power level to your Boriates' total. This card can only be negated by a card specifically requiring a Haos Bakugan to use it.
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