Name: Shun Kazami
Gender: Male
Age: 13
Team: Resistance
Bakugan:
MASTER INGRAM (Guardian) (Lv 6)
Power Level = 600
Life Force = ۞369۞
Stand Success = 85%
Defense = 4
Special Shot = +100
Special Effect = Able to summon forth one "Shadow Wing" Bakugan to your Profile. This effect is only usable once.
*BESTOWED WITH VENTUS ATTRIBUTE ENERGY*
*RECLAIMED FROM LABORATORY*
SHADOW WING (Lv 4)
Power Level = 350
Life Force = ۞112۞
Stand Success = 90%
Defense = 3
Special Shot = +57
Special Effect = If this Bakugan misses during your throw, you may throw it one more time. This effect is only usable once per game.
*RECLAIMED FROM LABORATORY*
STORM SKYRESS (Former Guardian) (MAX)
Power Level = 500
Life Force = ۞344۞
Stand Success = 80%
Defense = 5
Special Shot = +94
Special Effect = Able to convert your opponent's Command Card into a Reactor Gate Card in your opponent's Profile corresponding to your opponent's Bakugan attribute. If your opponent does not possess any Reactor Gate Cards, mimic the effect of the Command Card onto yourself, or if a trap Command Card, onto your opponent. This effect is only usable once per game.
*RECLAIMED FROM SPECTRA*
Traps:
HYLASH (Lv 5)
Power Level = 350
Life Force = ۞141۞
Stand Success = 100%
Defense = 4
Special Shot = +55
Laser Saber Techniques:
Attacks
Upper Strike *146*: <-142 ENERGY> Standard upward slash. Difficult to evade.
Mid Strike *160*: <-67 ENERGY> Standard mid-height slash. Balanced evasion difficulty.
Lower Strike *263*: <-50 ENERGY> Standard downward slash. Easy to evade.
Diagonal Strike *148*: <-149 ENERGY> Complex slanting slash. Fast attack, difficult to parry.
Leap Strike *246*: <-173 ENERGY> Complex jumping slash combo. Difficult to counter in any way.
Defenses
Guard *293*: <-50 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.
Parry *247*: <-117 ENERGY> Deflect an attack by the opponent. If successful, deals minor damage to the opponent and evades their attack.
Features
Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.
Retract: Shorten the length of your saber for less power in order to gain 100 energy per retraction, decreasing each of your future attacks and defenses by 50%.
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LEVEL 7 ABILITY LIMIT
1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)
2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)
3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)
4. Ability that nullifies Gate Cards = 1 card count
5. Ability that negates an opponent's Ability = 1 card count
6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)
7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*
8. Ability that mimics an opponent's previous Ability = 2 card counts
9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)
10. Ability that prevents the opponent from activating any more Abilities = 3 card counts
*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*
*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*
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Gate Cards:
Ventus Reactor (Lv 2): +250 points for all Ventus Bakugan standing on this Gate Card.
Ventus Reactor (Lv 3): +300 points for all Ventus Bakugan standing on this Gate Card.
Abilities:
Ventus Gale: Increases your Ventus Bakugan's power level by 200 points.
Typhoon Chafe: Increases your Atmos' power level by 100 points.
Thunder Power - Glimmering Slash: Increases your Hylash's power level by 200 points.
Clawed Thunder Position - Kaganui: This card cannot be played if it is your final Ability Card chance for the round. Allows your Hylash Bakugan Trap to neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.
Wind Split: Increases your Master Ingram's power level by 200 points.
Moonlight Slash: Allows your Master Ingram Bakugan to negate the opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.
Ninjitsu Combo - Mighty Fang and Vista Wing: This card combines your Shadow Wing's and Master Ingram's power levels and decreases your opponent's Bakugan's power level by 300 points.
Wind Power - Glimmering Shadow Slash: Transfers 300 points from your opponent's Bakugan's power level to your Master Ingram's total.
Wind Power - Light Intense Impact: Allows your Master Ingram Bakugan to decrease your opponent's Bakugan's power level by 400 points.
Twin Fangs - Great Divine Wind: Transfers 300 points from each of your opponent's Bakugan's power levels to your Master Ingram's total.
Kazami Style - Ninja Torpedo Slash: Allows your Master Ingram to increase the power levels of all Ventus Bakugan on the battlefield that you control by 200 points.
Wind Echo: Allows your Master Ingram Bakugan to decrease each of your opponent's Bakugan's power levels by 300 points.
Twin Fangs - Phantom Comet Storm: Increases your Master Ingram's and Hylash's power levels by 400 points. In addition, combine power levels with Master Ingram and Hylash.
Eight-Span Crow: Allows your Master Ingram to increase the power levels of all Ventus Bakugan on the battlefield by 200 points.
Whirlwind Lightning Sword: Transfers 200 points from your opponent's Bakugan's power level to your Storm Skyress' total.
Lightning Talon: Transfers 200 points from your opponent's Bakugan's power level to your Storm Skyress' total.