Bakugan Hyperspace (New Vestroia)
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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
BAKUGAN GAUNTLET


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PostSubject: test   test Icon_minitimeWed May 23, 2012 10:41 pm

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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
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Join date : 2010-03-11

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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:16 am

Brawler: Gill
Gender: Male
Team: The Twelve Orders
Species: Gundalian
Traits: Calm, composed, patient

Bakugan:

01. KRAKIX (Guardian) (Lv 15)
:hp100: (500/500)
Power Level: 900
Attack Force: 3
Defense: 8
Strength: 16
Agility: 15
Intelligence: 15
Will: 14
Special Shot: +102
Special Effect: Able to increase the damage dealt to an opponent Bakugan’s Health by 100 points for one attack. This effect is only usable once per game.

02. SNAPZOID (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 3
Strength: 14
Agility: 11
Intelligence: 11
Will: 5
Special Shot: +74

03. SPIDARO (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 3
Strength: 12
Agility: 13
Intelligence: 10
Will: 6
Special Shot: +79

04. SPLIGHT (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 14
Agility: 13
Intelligence: 14
Will: 7
Special Shot: +87

05. SPLIGHT (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 3
Defense: 4
Strength: 14
Agility: 14
Intelligence: 13
Will: 7
Special Shot: +87

Battle Gear:

01. VICER
(SILVER) (Lv 5)
:hp0: (+0)
Power Level: +100
Attack Force: +6
Defense: +3
Strength: +4
Agility: +2
Intelligence: +3
Will: +1
Special Shot: +98

Gate Cards:

01. Pyrus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Pyrus Bakugan standing on this Gate Card.

02. Power Ditch:
Class: Gate Card
Effect: This card transfers 500 points from an opponent's Bakugan's Power Level total to your own Bakugan's total.

03. Active Ghost:
Class: Gate Card
Effect: This card ends the current round with the difference in Power Level being dealt to the owner of the Bakugan with the lower Power Level as Life Gauge damage (the overall damage is still divided by the defeated Bakugan's Defense, as normal). This Gate Card can still be nullified before the effect resolves.

04. Triumph Burning:
Class: Gate Card
Effect: This card allows your Krakix Bakugan to return all Battle Gear on your opponent's side of the battlefield back to their owners' respective hands. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.

05. Gaia Enforcement:
Class: Gate Card
Effect: This card prevents an opponent's Bakugan from activating any Special Defense moves for the duration of the activator's next two turns.

Ability Cards:

01. Pyrus Sear:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Pyrus Bakugan's total.
- Increases your Pyrus Bakugan's Attack Force by 1 point.
- Increases your Pyrus Bakugan's Strength by 2 points.

02. Lava Barricade:
Class: Defense
Effect:
- Allows your Pyrus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Pyrus Bakugan's Defense by 1 point.
- Increases your Pyrus Bakugan's Agility by 2 points.

03. Argon Stream:
Class: Attack
Effect:
- Increases your Krakix's Power Level by 500 points.
- Increases your Krakix's Attack Force by 3 points.
- Increases your Krakix's Strength by 3 points.

04. 2x Deadly Inferno:
Class: Attack
Effect:
- Transfers 400 points from each of your opponent's Bakugan's Power Levels to your Krakix's total.
- Increases your Krakix's Attack Force by 4 points.
- Increases your Krakix's Strength by 2 points.
- Increases your Krakix's Agility by 2 points.
- Increases your Krakix's Intelligence by 2 points.

05. Gaia Exclamation:
Class: Attack
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Krakix's total. In addition, allows your Krakix Bakugan to nullify the opponent's current Gate Card where the battle is taking place.
- Increases your Krakix's Attack Force by 3 points.
- Increases your Krakix's Strength by 3 points.
- Increases your Krakix's Agility by 3 points.

06. Samurai Shield:
Class: Defense
Effect:
- Allows your Krakix Bakugan to negate an opponent's most recent Attack-Class Ability Card activated. In addition, transfers 300 points from an opponent's Bakugan's Power Level total to your Krakix's total.
- Increases your Krakix's Defense by 3 points.
- Increases your Krakix's Strength by 2 points.
- Increases your Krakix's Intelligence by 2 points.

07. Deadly Nebulous:
Class: Attack/Defense
Effect:
- Allows your Krakix Bakugan to neutralize an opponent's most recent Ability Card played. In addition, transfers 300 points from your opponent's Bakugan's Power Level total to your Krakix's total.
- Increases your Krakix's Attack Force by 3 points.
- Increases your Krakix's Defense by 2 points.

08. Snap Strike:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Snapzoid's total.
- Increases your Snapzoid's Attack Force by 2 points.
- Increases your Snapzoid's Strength by 1 point.
- Increases your Snapzoid's Agility by 2 points.

09. Serpent Lunge:
Class: Attack
Effect:
- Increases your Snapzoid's Power Level by 400 points.
- Increases your Snapzoid's Attack Force by 3 points.
- Increases your Snapzoid's Agility by 3 points.

10. Constrict Phaser:
Class: Defense
Effect:
- Allows your Snapzoid Bakugan to neutralize an opponent's most recent Attack-Class Ability Card activated.
- Increases your Snapzoid's Defense by 2 points.
- Increases your Snapzoid's Strength by 3 points.
- Increases your Snapzoid's Agility by 2 points.

11. Dual Consumer:
Class: Attack
Effect:
- Allows your Snapzoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Snapzoid's Attack Force by 2 points.
- Increases your Snapzoid's Strength by 2 points.
- Increases your Snapzoid's Agility by 1 point.

12. Ghoul Cannon:
Class: Attack
Effect:
- Increases your Spidaro's Power Level by 300 points.
- Increases your Spidaro's Attack Force by 2 points.
- Increases your Spidaro's Strength by 2 points.

13. Drain Impact:
Class: Attack
Effect:
- Allows your Spidaro Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Spidaro's Attack Force by 1 point.
- Increases your Spidaro's Strength by 4 points.
- Increases your Spidaro's Agility by 1 point.

14. Shell Deflection:
Class: Defense
Effect:
- Allows your Spidaro Bakugan to negate an opponent's Bakugan's most recent Attack-Class Ability Card played.
- Increases your Spidaro's Defense by 2 points.
- Increases your Spidaro's Strength by 2 points.

15. Starring Arrow:
Class: Attack
Effect:
- Allows your Spidaro Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Spidaro's Attack Force by 3 points.
- Increases your Spidaro's Strength by 2 points.
- Increases your Spidaro's Agility by 1 point.

16. Tusk Needle:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Splight's total.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 2 points.

17. Iron Shield:
Class: Defense
Effect:
- Allows your Splight Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

18. Drill Claw:
Class: Attack
Effect:
- Allows your Splight Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Splight's Attack Force by 2 points.
- Increases your Splight's Strength by 1 point.
- Increases your Splight's Agility by 3 points.

19. Stealth Charge:
Class: Attack/Defense
Effect:
- Allows your Splight Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. In addition, allows that Splight Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Splight's Defense by 3 points.
- Increases your Splight's Strength by 1 point.

Battle Gear Ability Cards:

01. Vicer Oroch:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 500 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Vicer's total.
- Increases the Attack Force of your Bakugan equipped with Vicer by 3 points.
- Increases the Strength of your Bakugan equipped with Vicer by 2 points.
- Increases the Agility of your Bakugan equipped with Vicer by 2 points.
- Increases the Intelligence of your Bakugan equipped with Vicer by 2 points.

02. Vicer Fire Clout:
Class: Attack (Level II Class Battle Gear Ability)
Effect:
- Transfers 600 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Vicer's total. In addition, allows your Bakugan equipped with Vicer to negate an opponent's most recent Ability Card activated.
- Increases the Attack Force of your Bakugan equipped with Vicer by 4 points.
- Increases the Strength of your Bakugan equipped with Vicer by 3 points.
- Increases the Agility of your Bakugan equipped with Vicer by 3 points.
- Increases the Intelligence of your Bakugan equipped with Vicer by 3 points.

Fusion Ability Cards:

01. Rending Mar:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your own Bakugan's total. In addition, enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.
- Increases your Bakugan's Attack Force by 3 points.
- Increases your Bakugan's Strength by 2 points.
- Increases your Bakugan's Agility by 2 points.
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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:21 am

VICER
:hp0: (+0)
Power Level: +100
Attack Force: +6
Defense: +3
Strength: +4
Agility: +2
Intelligence: +3
Will: +1
Special Shot: +98

Sync to form:

KRAKIX *VICER*
:hp100: (500/500)
Power Level: 1200 + 100 = 1300
Attack Force: 7 + 6 = 13
Defense: 11 + 3 = 14
Strength: 20 + 4 = 24
Agility: 17 + 2 = 19
Intelligence: 19 + 3 = 22
Will: 14 + 1 = 15

VS.


STRIKEFLIER
:hp40: (200/500)
Power Level: 1200
Attack Force: 15
Defense: 8
Strength: 18
Agility: 20
Intelligence: 17
Will: 14


KRAKIX *VICER* (1300 G's) VS. STRIKEFLIER (1200 G's)

Have a closer look at what it's like to be incinerated in an inferno of undying might!

Ability, Activate! Deadly Inferno! Special Attack, Close Combat!

Deadly Inferno:
Class: Attack
Effect:
- Transfers 400 points from each of your opponent's Bakugan's Power Levels to your Krakix's total.
- Increases your Krakix's Attack Force by 4 points.
- Increases your Krakix's Strength by 2 points.
- Increases your Krakix's Agility by 2 points.
- Increases your Krakix's Intelligence by 2 points.

Quote :
When on the attack, a Bakugan that has a higher Strength stat than the opponent's Bakugan:

- Can execute the Special Attack "Close Combat."

Close Combat gives the Bakugan with the higher Strength a chance to use that might to basically steam roll over the opponent head on and deal some extra damage.

Close Combat will take the difference in Strength stats of the opponent's Bakugan and your own Bakugan. For the current attack, for each point of Strength you have higher than the opponent's, add 100 points to your power level, and deal an attack to the opponent's Bakugan. The attack is still multiplied by "Attack Force" difference, and divided by the opponent's Defense. The attack can be defended against, regardless of how strong it is. This power level increase only remains active for this one attack dealt.

Close Combat:
26 - 18 = 8
8*100 = 800

KRAKIX *VICER*
:hp100: (500/500)
Power Level: 1300 + 400 + 800 = 2500
Attack Force: 13 + 4 = 17
Defense: 14
Strength: 24 + 2 = 26
Agility: 19 + 2 = 21
Intelligence: 22 + 2 = 24
Will: 15

VS.


STRIKEFLIER
:hp40: (200/500)
Power Level: 1200
- 400 = 800
Attack Force: 15
Defense: 8
Strength: 18
Agility: 20
Intelligence: 17
Will: 14


KRAKIX *VICER* (2500 G's) VS. STRIKEFLIER (800 G's)

Krakix, fire at will!

1. 2500 - 800 = 1700
2. 17 - 15 = 2
3. 1700*2 = 3400
4. 3400*3 = 10200
5. 10200 / 8 = 1275 = 1280

1280 points of damage in range of Strikeflier.

It's nearly a third of the heat you've already sustained from my last offensive! I expect to see you emerge virtually unscathed from this, Airzel.
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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:22 am

Brawler: Nurzak
Gender: Male
Team: The Twelve Orders
Species: Gundalian
Traits: Socratic, sophisticated, elaborate

Bakugan (Sub-terra):

01. SABATOR (Guardian) (Lv 15)
:hp100: (500/500)
Power Level: 900
Attack Force: 3
Defense: 9
Strength: 18
Agility: 14
Intelligence: 14
Will: 14
Special Shot: +90
Special Effect: Able to double his current Strength for the duration of one turn. This effect is only usable once per game.

02. GLOTRONOID (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 3
Defense: 5
Strength: 15
Agility: 13
Intelligence: 12
Will: 5
Special Shot: +83

03. CLAWSAURUS (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 3
Defense: 4
Strength: 13
Agility: 12
Intelligence: 11
Will: 3
Special Shot: +76

04. VENOCLAW (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 3
Defense: 5
Strength: 10
Agility: 10
Intelligence: 13
Will: 6
Special Shot: +81

05. NASTIX (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 13
Agility: 14
Intelligence: 14
Will: 6
Special Shot: +70


Bakugan Battle Gear (Silver):

01. CHOMPIXX (SILVER) (Lv 5)
:hp0: (+0)
Power Level: +100
Attack Force: +4
Defense: +2
Strength: +4
Agility: +3
Intelligence: +3
Will: +2
Special Shot: +73


Gate Cards:

01. Gaia Enforcement:
Class: Gate Card
Effect: This card prevents an opponent's Bakugan from activating any Special Defense moves for the duration of the activator's next two turns.

02. Silent Hangar:
Class: Gate Card
Effect: This card allows your Bakugan standing on it to prevent your opponent's Bakugan from launching any basic attacks, Special Attacks, or Special Defenses for the duration of the round.

03. SubTerra Reactor (Lv 5):
Class: Gate Card
Effect: +450 points for the Power Levels of all SubTerra Bakugan standing on this Gate Card.

04. *Attribute* Battle Audience:
Class: Gate Card
Effect: Changes the attribute of the owner's Bakugan to whatever appropriate attribute he/she has declared upon opening this Gate Card. In addition, neutralizes all of an opponent's active Ability Cards played during this round. Also, decreases the Power Levels of all Bakugan that are not the attribute you declared by 500 points each.

05. Silent Stalker:
Class: Gate Card
Effect: This card neutralizes all of an opponent's active Ability Cards that have already been played during this round. In addition, this card enables its activator to increase the current Energy Meter of his/her Battle Gear by 200 points.

Ability Cards:

01. SubTerra Mudslide:
Class: Attack
Effect:
- Allows your SubTerra Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your SubTerra Bakugan's Attack Force by 1 point.
- Increases your SubTerra Bakugan's Strength by 1 point.
- Increases your SubTerra Bakugan's Agility by 1 point.

02. Marble Stronghold:
Class: Defense
Effect:
- Allows your SubTerra Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your SubTerra Bakugan's Defense by 1 point.
- Increases your SubTerra Bakugan's Strength by 2 points.

03. 2x Brucam Wilder:
Class: Attack
Effect:
- Increases your Sabator's Power Level by 500 points.
- Increases your Sabator's Attack Force by 4 points.
- Increases your Sabator's Strength by 3 points.

04. Destroy Horn:
Class: Attack
Effect:
- Allows your Sabator Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Sabator's Attack Force by 3 points.
- Increases your Sabator's Intelligence by 2 points.

05. Break Sonic:
Class: Attack
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Sabator's total.
- Increases your Sabator's Attack Force by 2 points.
- Increases your Sabator's Strength by 2 points.
- Increases your Sabator's Intelligence by 2 points.

06. Tough Rock:
Class: Defense
Effect:
- Allows your Sabator Bakugan to neutralize any one of your opponent's active Ability Cards that has been played during this round. In addition, increases that Sabator's Power Level by 400 points.
- Increases your Sabator's Defense by 2 points.
- Increases your Sabator's Strength by 2 points.

07. Force Chaser:
Class: Attack
Effect:
- Allows your Sabator Bakugan to mimic the effects of one of your opponent's Ability Cards that has already been played during this round.
- Increases your Sabator's Attack Force by 1 point in addition to the increase given by the copied Ability Card.
- Increases your Sabator's Strength by 2 points in addition to the increase given by the copied Ability Card.
- Increases your Sabator's Intelligence by 2 points in addition to the increase given by the copied Ability Card.

08. Invisible Assault:
Class: Attack/Defense
Effect:
- Allows your Glotronoid Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the upcoming opponent's next turn. In addition, increases your Glotronoid's Power Level by 300 points.
- Increases your Glotronoid's Attack Force by 1 point.
- Increases your Glotronoid's Defense by 3 points.
- Increases your Glotronoid's Strength by 2 points.

09. Venom Fog:
Class: Attack
Effect:
- Allows your Glotronoid Bakugan to negate an opponent's Bakugan's most recent Ability Card activated.
- Increases your Glotronoid's Attack Force by 1 point.
- Increases your Glotronoid's Strength by 2 points.
- Increases your Glotronoid's Intelligence by 2 points.

10. Hypnotic Wave:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your Glotronoid's total.
- Increases your Glotronoid's Attack Force by 2 points.
- Increases your Glotronoid's Strength by 1 point.
- Increases your Glotronoid's Intelligence by 3 points.

11. Radiant Surge:
Class: Defense
Effect:
- Allows your Glotronoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Glotronoid's Defense by 2 points.
- Increases your Glotronoid's Strength by 2 points.

12. Pincer Grapple:
Class: Attack
Effect:
- Allows your Clawsaurus Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Clawsaurus' Attack Force by 3 points.
- Increases your Clawsaurus' Strength by 2 points.

13. Exo-Armour:
Class: Defense
Effect:
- Allows your Clawsaurus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Clawsaurus' Defense by 3 points.
- Increases your Clawsaurus' Strength by 3 points.

14. Land Sonic:
Class: Attack
Effect:
- Increases your Clawsaurus' Bakugan's Power Level by 400 points.
- Increases your Clawsaurus' Attack Force by 2 points.
- Increases your Clawsaurus' Strength by 1 point.
- Increases your Clawsaurus' Agility by 2 points.

15. Caste Ambush:
Class: Attack
Effect:
- Increases the Power Levels of each Bakugan on your Clawsaurus' side of the battlefield by 300 points.
- Increases your Clawsaurus' Attack Force by 2 points.
- Increases your Clawsaurus' Strength by 1 point.
- Increases your Clawsaurus' Agility by 1 point.
- Increases your Clawsaurus' Intelligence by 1 point.

16. Dark Silencer:
Class: Attack
Effect:
- Increases your Venoclaw's Power Level by 400 points.
- Increases your Venoclaw's Attack Force by 2 points.
- Increases your Venoclaw's Strength by 3 points.
- Increases your Venoclaw's Intelligence by 1 point.

17. Lagrange Dark Matter:
Class: Attack
Effect:
- Allows your Venoclaw Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Venoclaw's Attack Force by 3 points.
- Increases your Venoclaw's Strength by 3 points.
- Increases your Venoclaw's Intelligence by 2 points.

18. Alluring Gemstone:
Class: Defense
Effect:
- Transfers 200 points from each of your opponent's Bakugan's Power Levels to your Venoclaw's total.
- Increases your Venoclaw's Defense by 2 points.
- Increases your Venoclaw's Strength by 2 points.
- Increases your Venoclaw's Intelligence by 3 points.

19. Triple Fang:
Class: Attack/Defense
Effect:
- Allows your Venoclaw Bakugan to negate an opponent's most recent Ability Card played.
- Increases your Venoclaw's Attack Force by 2 points.
- Increases your Venoclaw's Defense by 2 points.
- Increases your Venoclaw's Strength by 1 point.
- Increases your Venoclaw's Agility by 1 point.
- Increases your Venoclaw's Intelligence by 1 point.

20. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Nastix's total.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Intelligence by 3 points.

21. Smothering Hold:
Class: Attack
Effect:
- Increases your Nastix's Power Level by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 4 points.

22. Toxic Emission:
Class: Attack
Effect:
- Allows your Nastix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Agility by 1 point.
- Increases your Nastix's Intelligence by 1 point.

23. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.

Battle Gear Ability Cards:

1. Chompixx Land Breaker:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Chompixx's total. In addition, allows your Bakugan equipped with Chompixx to nullify the opponent's current Gate Card where the battle is taking place.
- Increases the Attack Force of your Bakugan equipped with Chompixx by 3 points.
- Increases the Strength of your Bakugan equipped with Chompixx by 2 points.
- Increases the Intelligence of your Bakugan equipped with Chompixx by 2 points.

2. Sabator Hot Fury:
Class: Attack (Level III Class Battle Gear Ability)
Effect:
- Transfers 600 points from each of your opponent's Bakugan's Power Levels to your Sabator Bakugan equipped with Chompixx's total.
- Increases the Attack Force of your Sabator Bakugan equipped with Chompixx by 5 points.
- Increases the Strength of your Sabator Bakugan equipped with Chompixx by 5 points.

Fusion Ability Cards:

1. Rending Mar:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your own Bakugan's total. In addition, enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.
- Increases your Bakugan's Attack Force by 3 points.
- Increases your Bakugan's Strength by 2 points.
- Increases your Bakugan's Agility by 2 points.
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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:24 am

Rise forth and lay siege to my adversary, Silver Chompixx.

Special Shot Point Accumulation: 90 + 73 = 163 points

CHOMPIXX
:hp0: (+0)
Power Level: +100
Attack Force: +4
Defense: +2
Strength: +4
Agility: +3
Intelligence: +3
Will: +2
Special Shot: +73


Converge with Sabator in order to form:

SABATOR w/ CHOMPIXX
:hp100: (500/500)
Power Level: 1200 + 100 = *1300*
Attack Force: 7 + 4 = *11*
Defense: 9 + 2 = *11*
Strength: 42 + 4 = *46*
Agility: 14 + 3 = *17*
Intelligence: 14 + 3 = *17*
Will: 14 + 2 = *16*


vs.

LYTHIRIUS w/ RAZOID
:hp70: (360/500)
Power Level: 2150
Attack Force: 16
Defense: 10
Strength: 25
Agility: 20
Intelligence: 25
Will: 13


Sub-terra Sabator w/ Chompixx (1300 points) vs. Aquos Lythirius w/ Razoid (2150 points)

All is in perfect alignment with the elaborate strategy I laid out during the preface of this brawl. Now you will come to understand how every meticulous detail falls into place and creates a steady flow that ultimately leads to a life-altering event at the end of the trail.

Battle Gear Ability Activate! Chompixx Land Breaker! Subsequently followed by Brucam Wilder!

Chompixx Land Breaker:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Bakugan equipped with Chompixx's total. In addition, allows your Bakugan equipped with Chompixx to nullify the opponent's current Gate Card where the battle is taking place.
- Increases the Attack Force of your Bakugan equipped with Chompixx by 3 points.
- Increases the Strength of your Bakugan equipped with Chompixx by 2 points.
- Increases the Intelligence of your Bakugan equipped with Chompixx by 2 points.

Brucam Wilder:
Class: Attack
Effect:
- Increases your Sabator's Power Level by 500 points.
- Increases your Sabator's Attack Force by 4 points.
- Increases your Sabator's Strength by 3 points.

SABATOR w/ CHOMPIXX
:hp100: (500/500)
Power Level: 1300 + 400 + 500 = *2200*
Attack Force: 11 + 3 + 4 = *18*
Defense: 11
Strength: 46 + 2 + 3 = *51*
Agility: 17
Intelligence: 17 + 2 = *19*
Will: 16


vs.

LYTHIRIUS w/ RAZOID
:hp70: (360/500)
Power Level: 2150 - 400 = *1750*
Attack Force: 16
Defense: 10
Strength: 25
Agility: 20
Intelligence: 25
Will: 13


Sub-terra Sabator w/ Chompixx (2200 points) vs. Aquos Lythirius w/ Razoid (1750 points)

- 3 Remaining Abilities.
- 1 Remaining Battle Gear Ability.
- 0 Remaining Special Effects.
- 3 Remaining Basic Attacks.
- 0 Remaining Special Attacks.
- 1 Remaining Special Defense.
- 1 Remaining Power Clash.

Sabator, charge forward!

Step 1: 2200 - 1750 = 450
Step 2: 18 - 16 = 2
Step 3: 450*2 = 900
Step 4: 900*3 = 2700
Step 5: 2700/10 = 270

270 points worth of damage, preparing to target Aquos Lythirius. It may not seem all too catastrophic, but it will suffice for the time being.
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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:30 am

Brawler: Airzel
Gender: Male
Team: The Twelve Orders
Species: Gundalian
Traits: Analytic, focused, spontaneous

Bakugan:


01. STRIKEFLIER (Guardian) (Lv 15)
:hp100: (500/500)
Power Level: 900
Attack Force: 3
Defense: 6
Strength: 16
Agility: 16
Intelligence: 15
Will: 14
Special Shot: +122
Special Effect: Able to convert his stand into a Power Stand +100, Power Stand +200, or a Critical K.O. This effect is only usable once per game.

02. BUZ HORNIX (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 14
Agility: 17
Intelligence: 14
Will: 7
Special Shot: +95

03. BUZ HORNIX (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 6
Strength: 15
Agility: 16
Intelligence: 15
Will: 7
Special Shot: +85

04. BUZ HORNIX (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 15
Agility: 15
Intelligence: 16
Will: 7
Special Shot: +90

05. FARAKSPIN (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 3
Defense: 4
Strength: 11
Agility: 14
Intelligence: 10
Will: 5
Special Shot: +80


Battle Gear:

01. BATTLE TURBINE (GOLD) (Lv 5)
:hp100: (+0)
Power Level: +100
Attack Force: +5
Defense: +3
Strength: +4
Agility: +3
Intelligence: +2
Will: +2
Special Shot: +98

Gate Cards:

01. Ring Zero:
Class: Gate Card
Effect: This card neutralizes all of an opponent's active Ability Cards that have already been played during this round.

02. Ansamon Judgement:
Class: Gate Card
Effect: This card reduces the Power Levels of all non-Ventus-attributed Bakugan currently standing on it to 0.

03. Ventus Reactor (Lv 4):
Class: Gate Card
Effect: +350 points for the Power Levels of all Ventus Bakugan standing on this Gate Card.

04. Changeling Force:
Class: Gate Card
Effect: This card reverses all of the effects of an opponent's most recent Ability Card activated.

05. Freeze Enemy:
Class: Gate Card
Effect:
- This card allows your Bakugan standing on it to prevent an opponent's Bakugan from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.
- Reduces each of your opponent's Bakugan's Strength to 0.
- Reduces each of your opponent's Bakugan's Agility to 0.

Abilities:

01. Ventus Cyclone:
Class: Attack
Effect:
- Increases your Ventus Bakugan's Power Level by 400 points.
- Increases your Ventus Bakugan's Attack Force by 2 points.
- Increases your Ventus Bakugan's Agility by 1 point.

02. Zephyr Aegis:
Class: Defense
Effect:
- Allows your Ventus Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Ventus Bakugan's Defense by 1 point.
- Increases your Ventus Bakugan's Agility by 1 point.
- Increases your Ventus Bakugan's Intelligence by 1 point.

03. 2x Tidal Foehn:
Class: Attack
Effect:
- Increases your Strikeflier's Power Level by 400 points. In addition, allows that Strikeflier Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Strikeflier's Attack Force by 3 points.
- Increases your Strikeflier's Strength by 2 points.
- Increases your Strikeflier's Agility by 2 points.

04. Multicam Effect:
Class: Defense
Effect:
- Allows your Strikeflier Bakugan to become invulnerable to any attacks made by your opponent's Bakugan for the duration of the activator's next 2 turns. That Strikeflier's Battle Gear may not be equipped during these two turns.
- Increases your Strikeflier's Defense by 3 points.
- Increases your Strikeflier's Intelligence by 2 points.

05. Burst Mistral:
Class: Attack
Effect:
- Transfers 400 points from an opponent's Bakugan's Power Level total to your Strikeflier's total. In addition, allows that Strikeflier Bakugan to decrease each of your opponent's Bakugan's Agility stats to 0 for the duration of the brawl. (Negating this Ability Card will return all Agility stat points that the opponent would have lost after this card's activation.)
- Increases your Strikeflier's Attack Force by 2 points.
- Increases your Strikeflier's Agility by 2 points.

06. Skill Capture:
Class: Attack
Effect:
- Allows your Strikeflier Bakugan to mimic the effects of one of your opponent's Ability Cards that have already been played during this round.
- Increases your Strikeflier's Attack Force by 2 points in addition to the increase given by the copied Ability Card.
- Increases your Strikeflier's Intelligence by 2 points in addition to the increase given by the copied Ability Card.

07. Burst Dive:
Class: Defense
Effect:
- Allows your Strikeflier Bakugan to nullify the current Gate Card where the battle is taking place.
- Increases your Strikeflier's Defense by 3 points.

08. Diamond Dregs:
Class: Attack
Effect:
- Allows your Strikeflier Bakugan to decrease each of your opponent's Bakugan's Power Levels by 500 points.
- Increases your Strikeflier's Attack Force by 4 points.
- Increases your Strikeflier's Agility by 2 points.
- Increases your Strikeflier's Intelligence by 2 points.

09. Stun Out:
Class: Attack
Effect:
- Allows your Strikeflier Bakugan to neutralize an opponent's most recent Ability Card played.
- Increases your Strikeflier's Attack Force by 2 points.
- Increases your Strikeflier's Strength by 1 point.
- Increases your Strikeflier's Intelligence by 1 point.

10. Sky Hanging:
Class: Attack
Effect:
- Increases your Strikeflier's Power Level by 500 points.
- Increases your Strikeflier's Attack Force by 2 points.
- Increases your Strikeflier's Strength by 2 points.
- Increases your Strikeflier's Agility by 2 points.
- Increases your Strikeflier's Intelligence by 2 points.

11. Mirage Typhoon:
Class: Attack
Effect:
- Allows your Strikeflier Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Strikeflier's Attack Force by 3 points.
- Increases your Strikeflier's Agility by 2 points.

12. Down Clash:
Class: Attack
Effect:
- Transfers 300 points from each of your opponent's Bakugan's Power Levels to your Strikeflier's total.
- Increases your Strikeflier's Attack Force by 3 points.
- Increases your Strikeflier's Agility by 2 points.

13. Queen Riot:
Class: Defense
Effect:
- Allows your Buz Hornix Bakugan to decrease each of your opponent's Bakugan's Power Levels by 300 points.
- Increases your Buz Hornix's Defense by 2 points.
- Increases your Buz Hornix's Agility by 3 points.

14. Laser Cutter:
Class: Attack
Effect:
- Increases your Buz Hornix's Power Level by 400 points.
- Increases your Buz Hornix's Attack Force by 3 points.
- Increases your Buz Hornix's Strength by 2 points.
- Increases your Buz Hornix's Intelligence by 2 points.

15. Barbarian Tornado:
Class: Attack
Effect:
- Increases your Buz Hornix's Power Level by 300 points. In addition, allows your Buz Hornix Bakugan to decrease an opponent's Bakugan's Power Level total by 200 points.
- Increases your Buz Hornix's Attack Force by 2 points.
- Increases your Buz Hornix's Strength by 2 points.
- Increases your Buz Hornix's Agility by 3 points.

16. Durandal Cannon:
Class: Attack
Effect:
- Increases your Buz Hornix's Power Level by 400 points. In addition, allows your Buz Hornix Bakugan to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases your Buz Hornix's Attack Force by 3 points.
- Increases your Buz Hornix's Strength by 2 points.

17. Wing Shield:
Class: Defense
Effect:
- Allows your Farakspin Bakugan to negate an opponent's most recent Attack-Class Ability Card activated. In addition, increases that Farakspin's Power Level by 200 points.
- Increases your Farakspin's Defense by 2 points.
- Increases your Farakspin's Strength by 1 point.
- Increases your Farakspin's Agility by 2 points.

18. Whirlwind Tempest:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Farakspin's total.
- Increases your Farakspin's Attack Force by 2 points.
- Increases your Farakspin's Agility by 3 points.

19. Squall Storm:
Class: Attack
Effect:
- Allows your Farakspin Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Farakspin's Attack Force by 2 points.
- Increases your Farakspin's Strength by 2 points.
- Increases your Farakspin's Agility by 2 points.

20. Celadon Hurricane:
Class: Attack
Effect:
- Increases your Farakspin's Power Level by 400 points.
- Increases your Farakspin's Attack Force by 2 points.
- Increases your Farakspin's Agility by 2 points.

Battle Gear Abilities:

01. Battle Turbine Frain:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Allows your Bakugan equipped with Battle Turbine to decrease each of your opponent's Bakugan's Power Levels by 500 points. In addition, increases your Bakugan equipped with Battle Turbine's Power Level by 500 points.
- Increases the Attack Force of your Bakugan equipped with Battle Turbine by 3 points.
- Increases the Agility of your Bakugan equipped with Battle Turbine by 3 points.

Fusion Ability:

Rending Mar:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your own Bakugan's total. In addition, enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.
- Increases your Bakugan's Attack Force by 3 points.
- Increases your Bakugan's Strength by 2 points.
- Increases your Bakugan's Agility by 2 points.
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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:31 am

Special Shot Total: 220

BATTLE TURBINE
:hp0: (+0)
Power Level: +100
Attack Force: +5
Defense: +3
Strength: +4
Agility: +3
Intelligence: +2
Will: +2
Special Shot: +98

STRIKEFLIER *BATTLE TURBINE*
:hp40: (200/500)
Power Level: 1000 + 100 = 1100
Attack Force: 17 + 5 = 22
Defense: 14 + 3 = 17
Strength: 20 + 4 = 24
Agility: 20 + 3 = 23
Intelligence: 23 + 2 = 25
Will: 14 + 2 = 16


Vs.

KRAKIX *VICER*
:hp90: (470/500)
Power Level: 2000
Attack Force: 19
Defense: 14
Strength: 21
Agility: 24
Intelligence: 24
Will: 15


STRIKEFLIER *BATTLE TURBINE* (1100 pts) Vs. KRAKIX *VICER* (2000 pts)

Recalculating damage!

1. 2000 - 1100 = 900
2. 19 - 22 = -3 = 1
3. 900*1 = 900
4. 900*3 = 2700
5. 2700 / 17 = 158.82352.... = 160

160 points of damage inflicted on Strikeflier's health total.


STRIKEFLIER *BATTLE TURBINE*
:hp10: (40/500)
Power Level: 1100
Attack Force: 22
Defense: 17
Strength: 24
Agility: 23
Intelligence: 25
Will: 16


Vs.

KRAKIX *VICER*
:hp90: (470/500)
Power Level: 2000
Attack Force: 19
Defense: 14
Strength: 21
Agility: 24
Intelligence: 24
Will: 15
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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:33 am

Name: Stoica
Gender: Male
Team: 12 Orders
Species: Hmm.... Gold horns, gray, scaly skin, razor-sharp teeth, brawling superiority over all other species.... You tell me. Rolling Eyes Twisted Evil
Traits: Talented, loyal, trustworthy

_______________________________BAKUGAN_______________________________

1. LYTHIRIUS (Guardian) (Lv 15)
:hp100: (500/500)
Power Level: 900
Attack Force: 3
Defense: 6
Strength: 15
Agility: 14
Intelligence: 16
Will: 12
Special Shot: +99
Special Effect: Able to reduce an opponent’s Battle Gear’s Energy Meter down to 0 during a round of battle. This effect is only usable once per game, and can only be used after the affected Battle Gear has activated at least one Battle Gear Ability during the round this effect is implemented.

2. RIVERUS (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 4
Strength: 12
Agility: 14
Intelligence: 13
Will: 5
Special Shot: +73

3. NASTIX (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 3
Defense: 4
Strength: 13
Agility: 14
Intelligence: 14
Will: 6
Special Shot: +70

4. GREN (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 12
Agility: 9
Intelligence: 10
Will: 5
Special Shot: +77

5. VOLT ELEZOID (Lv 10)
:hp100: (300/300)
Power Level: 800
Attack Force: 2
Defense: 5
Strength: 13
Agility: 12
Intelligence: 13
Will: 8
Special Shot: +71

_______________________________BATTLE GEAR_______________________________

1. RAZOID (SILVER) (Lv 5)
:hp0: (+0)
Power Level: +100
Attack Force: +3
Defense: +4
Strength: +4
Agility: +2
Intelligence: +3
Will: +1
Special Shot: +81


_______________________________GATE CARDS_______________________________

1. Random Meinzer:
Class: Gate Card
Effect: Allows you to roll a die once to determine this card's effect.

1. Rolling a 1 transfers 100 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
2. Rolling a 2 transfers 200 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
3. Rolling a 3 transfers 300 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
4. Rolling a 4 transfers 400 points from each of your opponent's Bakugan's Power Levels to each of your Bakugan's Power Levels.
5. Rolling a 5 negates your opponent's last 2 most recent Ability Cards played.
6. Rolling a 6 neutralizes all of your opponent's active Ability Cards that have already been played during this round.

2. Changeling Force:
Class: Gate Card
Effect: This card reverses all of the effects of an opponent's most recent Ability Card activated.

3. Aquos Reactor (Lv 4):
Class: Gate Card
Effect: +400 points for the Power Levels of all Aquos Bakugan standing on this Gate Card.

4. Freeze Enemy:
Class: Gate Card
Effect:
- This card allows your Bakugan standing on it to prevent an opponent's Bakugan from activating any future Ability Cards for the duration of the round, unless those Ability Cards include the effect of nullifying a Gate Card.
- Reduces each of your opponent's Bakugan's Strength to 0.
- Reduces each of your opponent's Bakugan's Agility to 0.

5. Active Ghost:
Class: Gate Card
Effect: This card ends the current round with the difference in Power Level being dealt to the owner of the Bakugan with the lower Power Level as Life Gauge damage (the overall damage is still divided by the defeated Bakugan's Defense, as normal). This Gate Card can still be nullified before the effect resolves.


_______________________________ABILITY CARDS_______________________________

1. Aquos Downpour:
Class: Attack
Effect:
- Increases your Aquos Bakugan's Power Level by 50 points and allows that Aquos Bakugan to decrease an opponent's Bakugan's Power Level total by 350 points.
- Increases your Aquos Bakugan's Attack Force by 1 point.
- Increases your Aquos Bakugan's Strength by 1 point.
- Increases your Aquos Bakugan's Intelligence by 1 point.

2. Arctic Submerge:
Class: Defense
Effect:
- Allows your Aquos Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Aquos Bakugan's Defense by 1 point.
- Increases your Aquos Bakugan's Agility by 2 points.

3. Acid Bath:
Class: Attack
Effect:
- Transfers 400 points from each of your opponent's Bakugan's Power Levels to your Lythirius' total.
- Increases your Lythirius' Attack Force by 3 points.
- Increases your Lythirius' Strength by 2 points.
- Increases your Lythirius' Agility by 2 points.

4. 2x Megalo Therea:
Class: Attack
Effect:
- Increases your Lythirius' Power Level by 500 points.
- Increases your Lythirius' Attack Force by 4 points.
- Increases your Lythirius' Strength by 2 points.
- Increases your Lythirius' Agility by 2 points.
- Increases your Lythirius' Intelligence by 2 points.

5. Merfolk:
Class: Attack
Effect:
- Allows your Lythirius Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Lythirius' Attack Force by 2 points.
- Increases your Lythirius' Strength by 2 points.
- Increases your Lythirius' Intelligence by 2 points.

6. Eel Weakness:
Class: Attack/Defense
Effect:
- Allows your Lythirius Bakugan to negate any one of an opponent's Ability Cards that have already been activated during this round. In addition, allows your Lythirius Bakugan to prevent one opponent's Bakugan from activating any future Ability Cards for the duration of the round.
- Increases your Lythirius' Attack Force by 4 points.
- Increases your Lythirius' Defense by 2 points.
- Increases your Lythirius' Intelligence by 2 points.

7. Megalo Scannie:
Class: Attack
Effect:
- Allows your Lythirius Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points. In addition, allows your Lythirius Bakugan to nullify the opponent's current Gate Card where the battle is taking place.
- Increases your Lythirius' Attack Force by 3 points.
- Increases your Lythirius' Strength by 2 points.

8. Deathend Merman:
Class: Attack
Effect:
- This Ability Card can only be activated once, per world environment. Increases your Lythirius' Power Level by 400 points. In addition, allows that Lythirius Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points. Also, automatically defeats any and all non-Aquos-attributed Bakugan two rounds after this card's activation, with the difference in Power Levels being dealt to each opponent as Life Gauge damage (the overall damage is still divided by the defeated Bakugan's Defense, as normal). This Ability Card can still be negated before the effect resolves.
- Increases your Lythirius' Attack Force by 3 points.
- Increases your Lythirius' Strength by 3 points.
- Increases your Lythirius' Agility by 3 points.
- Increases your Lythirius' Intelligence by 3 points.

9. Piercing Maelstrom:
Class: Attack
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Riverus' total.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Agility by 2 points.

10. Coursing Plunge:
Class: Attack
Effect:
- Increases your Riverus' Power Level by 400 points.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Agility by 3 points.

11. Dorsal Slasher:
Class: Attack/Defense
Effect:
- Allows your Riverus Bakugan to negate an opponent's most recent Ability Card activated.
- Increases your Riverus' Attack Force by 2 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.

12. Horn Parry:
Class: Defense
Effect:
- Allows your Riverus Bakugan to decrease your opponent's Bakugan's Power Level total by 400 points.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.

13. Morphing Mirage:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Nastix's total.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Defense by 2 points.
- Increases your Nastix's Intelligence by 3 points.

14. Smothering Hold:
Class: Attack
Effect:
- Increases your Nastix's Power Level by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 4 points.

15. Toxic Emission:
Class: Attack
Effect:
- Allows your Nastix Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Nastix's Attack Force by 2 points.
- Increases your Nastix's Strength by 2 points.
- Increases your Nastix's Agility by 1 point.
- Increases your Nastix's Intelligence by 1 point.

16. Absorptive Frame:
Class: Defense
Effect:
- Allows your Nastix Bakugan to negate an opponent's most recent Attack-Class Ability Card played.
- Increases your Riverus' Defense by 2 points.
- Increases your Riverus' Strength by 2 points.
- Increases your Riverus' Intelligence by 2 points.

17. Lithe Rush:
Class: Attack
Effect:
- Allows your Gren Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 3 points.

18. Cellular Regeneration:
Class: Defense
Effect:
- Allows your Gren Bakugan to negate an opponent's most recent Attack-Class Ability Card activated.
- Increases your Gren's Defense by 3 points.
- Increases your Gren's Intelligence by 4 points.

19. Spike Slash:
Class: Attack/Defense
Effect:
- Transfers 200 points from an opponent's Bakugan's Power Level total to your Gren's total.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Defense by 2 points.
- Increases your Gren's Strength by 3 points.
- Increases your Gren's Agility by 2 points.

20. Aquatic Flail:
Class: Attack
Effect:
- Increases your Gren's Power Level by 400 points.
- Increases your Gren's Attack Force by 2 points.
- Increases your Gren's Strength by 2 points.
- Increases your Gren's Agility by 2 points.
- Increases your Gren's Will by 2 points.

21. Sarracenian Bind:
Class: Defense
Effect:
- Allows your Volt Elezoid Bakugan to decrease each of your opponent's Bakugan's Power Levels by 200 points.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Strength by 1 point.
- Increases your Volt Elezoid's Intelligence by 1 point.

22. Tendril Bind:
Class: Attack/Defense
Effect:
- Allows your Volt Elezoid Bakugan to decrease an opponent's Bakugan's Power Level total by 300 points.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Attack Force by 2 points.
- Increases your Volt Elezoid's Strength by 2 points.

23. Jolting Glare:
Class: Attack
Effect:
- Allows your Volt Elezoid Bakugan to decrease an opponent's Bakugan's Power Level total by 400 points.
- Increases your Volt Elezoid's Attack Force by 2 points.
- Increases your Volt Elezoid's Strength by 3 points.
- Increase your Volt Elezoid's Intelligence by 3 points.

24. Poison Matrix:
Class: Defense
Effect:
- Allows your Volt Elezoid Bakugan to reverse an opponent's most recent Attack-Class Ability Card activated.
- Increases your Volt Elezoid's Defense by 2 points.
- Increases your Volt Elezoid's Strength by 2 points.
- Increases your Volt Elezoid's Intelligence by 3 points.


_______________________________BATTLE GEAR ABILITY CARDS_______________________________

1. Razoid Charybdis:
Class: Attack (Level I Class Battle Gear Ability)
Effect:
- Increases your Bakugan equipped with Razoid's Power Level by 400 points and reverts all of your opponent's standing Bakugan's Power Levels back to their base levels. In addition, allows your Bakugan equipped with Razoid to decrease each of your opponent's Bakugan's Power Levels by 400 points.
- Increases the Attack Force of your Bakugan equipped with Razoid by 3 points.
- Increases the Strength of your Bakugan equipped with Razoid by 2 points.
- Increases the Agility of your Bakugan equipped with Razoid by 2 points.

_______________________________FUSION ABILITY CARDS_______________________________

1. Rending Mar:
Class: Attack
Effect:
- Transfers 300 points from an opponent's Bakugan's Power Level total to your own Bakugan's total. In addition, enables its activator to increase the current Energy Meter of his/her Battle Gear by 100 points.
- Increases your Bakugan's Attack Force by 3 points.
- Increases your Bakugan's Strength by 2 points.
- Increases your Bakugan's Agility by 2 points.
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BAKUGAN GAUNTLET
GAUNTLET SYSTEM
BAKUGAN GAUNTLET


Posts : 11919
Join date : 2010-03-11

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PostSubject: Re: test   test Icon_minitimeFri Sep 28, 2012 11:35 am

Razoid!!! Twisted Evil Slice em and dice em!!!

Special shot power = 99 + 81 = 180

ADD A LITTLE....

RAZOID
:hp0: (+0)
Power Level: +100
Attack Force: +3
Defense: +4
Strength: +4
Agility: +2
Intelligence: +3
Will: +1
Special Shot: +81

MIX WELL, AND YOU GET Very Happy....

LYTHIRIUS *RAZOID*
:hp90: (470/500)
Power Level: 2850 + 100 = 2950
Attack Force: 13 + 3 = 16
Defense: 6 + 4 = 10
Strength: 21 + 4 = 25
Agility: 18 + 2 = 20
Intelligence: 22 + 3 = 25
Will: 12 + 1 = 13

V.S.

SABATOR
:hp100: (500/500)
Power Level: 3300
Attack Force: 7
Defense: 9
Strength: 42
Agility: 14
Intelligence: 14
Will: 14

AQUOS LYTHIRIUS *RAZOID* 2950 G V.S. SUB-TERRA SABATOR 3300 G

You make it too easy to soften the blows and dull the pain that you don't even realize you're digging a hole for yourself! Razz There was a reason I saved up on Razoid, and this is it! Very Happy Twisted Evil

1. 3300 - 2950 = 350
2. 7 - 16 = -9 = 1
3. 350*1 = 350
4. 350*3 = 1050
5. 1050 / 10 = 105 = 110

That's 110 damage for Lythirius.... Evil or Very Mad You can't have much fight left in you... And I hate to break it to you, but you can just forget about winning any more rumbles because it's all downhill from here! Twisted Evil Razz Twisted Evil

LYTHIRIUS *RAZOID*
:hp70: (360/500)
Power Level: 2950 - 800 = 2150
Attack Force: 16
Defense: 10
Strength: 25
Agility: 20
Intelligence: 25
Will: 13

V.S.

SABATOR
:hp100: (500/500)
Power Level: 3300 - 2100 = 1200
Attack Force: 7
Defense: 9
Strength: 42 - 21 = 21
Agility: 14
Intelligence: 14
Will: 14

You won't get that lucky again. Rolling Eyes So let's get on with it! Twisted Evil
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PostSubject: Re: test   test Icon_minitime

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