Name: Shadow Prove
Gender: Male
Age: 17
Team: Vexos
Bakugan:
HAMMERSAUR (Lv 5)
Power Level = 350
Life Force = ۞102۞
Stand Success = 75%
Defense = 3
Special Shot = +46
Special Effect = Able to sacrifice 50 points from your Life Gauge in order to neutralize your opponent's Ability Card when stood. This effect lasts throughout the whole game, but payment is required for each use.
*CAPTURED BY DARKUSPHOENIX*
ATCHIBEE (Lv 5)
Power Level = 400
Life Force = ۞80۞
Stand Success = 80%
Defense = 3
Special Shot = +58
*CAPTURED BY DARKUSPHOENIX*
MAC SPIDER (Lv 8)
Power Level = 700
Energy Level = <14.5>
Stand Success = 85%
Defense = 5
Special Shot = +83
Special Effect = Able to reduce your opponent's card chances or Energy Level by 3 for the round. This effect is only usable once per game.
Traps:
FORTRESS (Lv 5)
Power Level = 500
Energy Level = <4.0>
Stand Success = 100%
Defense = 4
Special Shot = +40
Laser Saber Techniques
Attacks
Stab *159*: <-182 ENERGY> Lunge at your opponent by trying to impale them with the tip of your saber. Only "Parry" can evade this attack.
Upper Strike *137*: <-128 ENERGY> Standard upward slash. Difficult to evade.
Lower Strike *248*: <-105 ENERGY> Standard downward slash. Easy to evade.
Leap Strike *238*: <-148 ENERGY> Complex jumping slash combo. Difficult to counter in any way.
Defenses
Parry *249*: <-118 ENERGY> Deflect an attack by the opponent. If successful, deals minor damage to the opponent and evades their attack.
Features
Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.
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LEVEL 7 ABILITY LIMIT
1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)
2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)
3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)
4. Ability that nullifies Gate Cards = 1 card count
5. Ability that negates an opponent's Ability = 1 card count
6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)
7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*
8. Ability that mimics an opponent's previous Ability = 2 card counts
9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)
10. Ability that prevents the opponent from activating any more Abilities = 3 card counts
*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*
*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*
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Gate Cards:
Darkus Reactor (Lv 1): +50 points for all Darkus Bakugan standing on this Gate Card.
Darkus Reactor (Lv 2): +200 points for all Darkus Bakugan standing on this Gate Card.
Darkus Reactor (Lv 3): +250 points for all Darkus Bakugan standing on this Gate Card.
Haos Spotting Out: This card decreases the power levels of all Haos Bakugan standing on it by 500 points.
Silent Land: This card immobilizes all of your opponent's current standing Bakugan.
Abilities:
Darkus Vortex: Increases your Darkus Bakugan's power level by 150 points and decreases your opponent's Bakugan's power level by 50 points.
Shock Down: This must be the first and only Ability Card you activate for the rest of the round. Allows your Darkus Bakugan to force one opponent's weakest Bakugan in his/her Profile into a battle against the Bakugan that activated this card. In addition, the Bakugan drawn into battle loses 100 points. The Bakugan is still brawled by its respective owner when thrown.
Power Merge: Transfers 100 points from each of your opponent's Bakugan's power level total times the number of Bakugan you currently have on the battlefield to your Bakugan's power level total.
Proton Range: *Requires at least <1.5> for your Fortress Bakugan Trap to use this Ability Card.* Allows your Fortress Bakugan Trap to decrease each of your opponent's Bakugan's power levels by 100 points.
Proton Mars: *Requires at least <1.0> for your Fortress Bakugan Trap to use this Ability Card.* Increases your Fortress' power level by 200 points.
Chaos Leap Sting: Increases your Alpha Hydranoid's power level by 100 points and decreases your opponent's Bakugan's power level by 200 points.
Destroy Vanish: Allows your Alpha Hydranoid Bakugan to reduce your opponent's Bakugan's power level total down to 0.
Death Trident: Allows your Alpha Hydranoid Bakugan to decrease your opponent's Bakugan's power level by 300 points.
Indigo Nightmare: Increases your Alpha Hydranoid's power level by 300 points.
Wild Close: *Requires at least <1.5> for your MAC Spider Bakugan to use this Ability Card.* Increases your MAC Spider's power level by 300 points.
Mega Terror Impact: *Requires at least <2.5> for your MAC Spider Bakugan to use this Ability Card.* Increases your MAC Spider's power level by 100 points and decreases each of your opponent's Bakugan's power levels by 300 points.
Spider Net: *Requires at least <1.5> for your Mach Spider to use this Ability Card.* Allows your MAC Spider to decrease your opponent's Bakugan's power level by 300 points.
Tarantula Needle: *Requires at least <4.0> for your Mach Spider to use this Ability Card.* Increases your MAC Spider's power level by 400 points and decreases each of your opponent's Bakugan's power levels by 300 points.
Spider Cannon: *Requires at least <5.0> for your Mach Spider Bakugan to use this Ability Card.* Increases your MAC Spider's power level by 400 points and decrease each of your opponent's Bakugan's power levels by 400 points.
Blaster Needle: *Requires at least <1.5> for your MAC Spider Bakugan to use this Ability Card.* Allows your MAC Spider Bakugan to decrease your opponent's Bakugan's power level by 300 points.
Crossfire: *Requires at least <4.0> for your Fortress Bakugan Trap to use this Ability Card. Allows your Fortress Bakugan Trap to neutralize your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect. In addition, allows Fortress to decrease each of your opponent's Bakugan's power levels by 300 points and increases Fortress' total by 300 points.