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Bakugan Hyperspace (New Vestroia)

The next installment of Bakugan Hyperspace! Even more action packed and thrilling than the prequel!
 
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 Lync's Brawler Profile

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Lync
LEVEL 8 BRAWLER
Lync


Posts : 318
Join date : 2010-02-14

BAKUGAN STATUS
BAKUGAN POINTS:
Lync's Brawler Profile Left_bar_bleue1000/1000000Lync's Brawler Profile Empty_bar_bleue  (1000/1000000)
LIFE FORCE:
Lync's Brawler Profile Pbucket500/500Lync's Brawler Profile DpGFogC  (500/500)

Lync's Brawler Profile Empty
PostSubject: Lync's Brawler Profile   Lync's Brawler Profile Icon_minitimeWed Apr 28, 2010 8:27 pm

Name: Lync Volan
Gender: Male
Age: 13
Team: Vexos
Traits: Wild, tricky, fickle

Bakugan:

ALUZE (Lv 8)
Power Level = 700
Energy Level = <9.75>
Stand Success = 80%
Defense = 5
Special Shot = +98
Special Effect = If your opponent is using more than one Bakugan in the battle, able to separate your opponent's Bakugan, giving them each their own total power levels for one round. This effect is only usable once per game.


FOURTRESS (Lv 8)
Power Level = 500
Life Force = ۞175۞
Stand Success = 80%
Defense = 5
Special Shot = +55

*CAPTURED FROM CHAN*


Traps:

WIRED (Lv 5)
Power Level = 400
Energy Level = <2.0>
Stand Success = 100%
Defense = 3
Special Shot = +58


Laser Saber Techniques:

Attacks

Stab *126*: <-173 ENERGY> Lunge at your opponent by trying to impale them with the tip of your saber. Only "Parry" can evade this attack.

Upper Strike *137*: <-136 ENERGY> Standard upward slash. Difficult to evade.

Lower Strike *256*: <-76 ENERGY> Standard downward slash. Easy to evade.

Mid Strike *136*: <-96 ENERGY> Standard mid-height slash. Balanced evasion difficulty.

Leap Strike *215*: <-196 ENERGY> Complex jumping slash combo. Difficult to counter in any way.

Defenses

Guard *252*: <-45 ENERGY> Uses your laser saber to block against an opponent's attack. Defends against basic attacks.

Features

Extend: Elongate your saber for more power at the cost of 100 energy per extension to increase each of your future attacks and defenses by 50%.
______________________

LEVEL 7 ABILITY LIMIT

1. Ability that raises power levels = 1 card count (rises by 1 for every 500 points gained from the card)

2. Ability that decreases power levels = 1 card count (rises by 1 for every 500 points lost from the card)

3. Ability that transfers power = 1 card count (rises by 1 for every 500 points transferred from the card)

4. Ability that nullifies Gate Cards = 1 card count

5. Ability that negates an opponent's Ability = 1 card count

6. Ability that reverses an opponent's Ability = 1 card count (rises by 1 for every 500 additional points lost by the opponent's total this way)

7. Ability that negates more than one of the opponent's Abilities = 2 card counts (rises by 1 if it negates all Abilities the opponent has used in the game by far) *If the card that achieves this is a system with an acronym, then reduce the card count by 1.*

8. Ability that mimics an opponent's previous Ability = 2 card counts

9. Ability that protects oneself from an opponent's attack = 2 card counts (rises by 1 for every additional Bakugan protected by this card)

10. Ability that prevents the opponent from activating any more Abilities = 3 card counts

*Cards that equalize power levels would be equivalent to rising power levels, and cards that decrease an opponent's Life Gauge are double the equivalent cost of reducing power levels.*

*Any Ability Cards that do more than one of the effects listed above raises the card count by 1 for each added effect stated above.*

_____________________

Gate Cards:

Ventus Reactor (Lv 2): +200 points for all Ventus Bakugan standing on this Gate Card.

Ventus Reactor (Lv 3): +300 points for all Ventus Bakugan standing on this Gate Card.

Forcement Wind: This card increases each of your standing Bakugan's power levels by 100 points for every Bakugan on the battlefield that matches the same attribute as your own.

Abilities:

Ventus Gale: Increases your Ventus Bakugan's power level by 200 points.

Shower Harpoon: *Requires at least <1.0> for your Wired Bakugan Trap to use this Ability Card.* Increases your Wired's power level by 200 points.

Giga Armor: *Requires at least <3.0> for your Aluze Bakugan to use this Ability Card.* Transfers 300 points from your opponent's Bakugan's power level to your Aluze's total.

Thunder Strifer: *Requires at least <2.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to decrease your opponent's Bakugan's power level by 400 points.

Sling Boomerang: *Requires at least <2.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to decrease your opponents Bakugan's power level by 400 points.

Blaster Bind: *Requires at least <1.0> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 200 points.

Air Lance: *Requires at least <1.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to decrease your opponent's Bakugan's power level by 200 points.

Drive Storm: *Requires at least <4.0> for your Aluze Bakugan to use this Ability Card.* Allows your Aluze Bakugan to nullify the Gate Card where it is standing. In addition, uses Aluze to decrease your opponent's Bakugan's power level by 300 points.

Dura-Cannon: *Requires at least <2.0> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 400 points.

Sky Impact: *Requires at least <2.5> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 500 points.

Mega Bind: *Requires at least <1.5> for your Aluze Bakugan to use this Ability Card.* Increases your Aluze's power level by 300 points.

Fusion Abilities:

Aero Aegis: *Requires at least <2.5> for your Aluze Bakugan to use this Fusion Ability Card.* This card can only be played as long as your "Giga Armor" Ability Card is active. Allows your Aluze Bakugan to neutralize all of your opponent's active Ability Cards. Fusion and Chaos Abilities are excluded from this effect.
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